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Lasermines in MTA


Unknown76

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I'm still rather new to MTA/LUA myself, but if I was to take a wild stab in the dark, making an object that you want to be used for this and depending on the way it's facing, I would suggesting making createColShapeCuboid for the laser sensor (onColShapeHit/Leave event handlers to do checking and shit) then once triggered, a series of delayed explosions along the mines path?

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