diegofkda Posted March 25, 2011 Posted March 25, 2011 I was making this script function timers() setTimer ( playerinfo2, 50, 0) end addCommandHandler ("explosions", timers) function playerinfo2() local vehicle = getPedOccupiedVehicle (getLocalPlayer()) local x, y, z = getElementPosition ( vehicle ) if ( getElementVelocity(vehicle) == 100 ) then createExplosion ( x, y, z-4, 12 ) else end end Yes, it works correctly, as you can see, when the vehicle goes to 100, it will make an explosion near it. but i want to make the explosion when the vehicle goes MORE than 100, how to do it?
Kenix Posted March 25, 2011 Posted March 25, 2011 I was making this script function timers() setTimer ( playerinfo2, 50, 0) end addCommandHandler ("explosions", timers) function playerinfo2() local vehicle = getPedOccupiedVehicle (getLocalPlayer()) local x, y, z = getElementPosition ( vehicle ) if ( getElementVelocity(vehicle) == 100 ) then createExplosion ( x, y, z-4, 12 ) else end end Yes, it works correctly, as you can see, when the vehicle goes to 100, it will make an explosion near it. but i want to make the explosion when the vehicle goes MORE than 100, how to do it? try this function timers() setTimer ( playerinfo2, 50, 0) end addCommandHandler ("explosions", timers) function playerinfo2() local vehicle = getPedOccupiedVehicle (getLocalPlayer()) local x, y, z = getElementPosition ( vehicle ) if ( getElementVelocity(vehicle) >= 100 ) then createExplosion ( x, y, z-4, 12 ) else end end and translate this http://www.lua.ru/doc/2.5.2.html and read
diegofkda Posted March 25, 2011 Author Posted March 25, 2011 I was making this script function timers() setTimer ( playerinfo2, 50, 0) end addCommandHandler ("explosions", timers) function playerinfo2() local vehicle = getPedOccupiedVehicle (getLocalPlayer()) local x, y, z = getElementPosition ( vehicle ) if ( getElementVelocity(vehicle) == 100 ) then createExplosion ( x, y, z-4, 12 ) else end end Yes, it works correctly, as you can see, when the vehicle goes to 100, it will make an explosion near it. but i want to make the explosion when the vehicle goes MORE than 100, how to do it? try this function timers() setTimer ( playerinfo2, 50, 0) end addCommandHandler ("explosions", timers) function playerinfo2() local vehicle = getPedOccupiedVehicle (getLocalPlayer()) local x, y, z = getElementPosition ( vehicle ) if ( getElementVelocity(vehicle) >= 100 ) then createExplosion ( x, y, z-4, 12 ) else end end and translate this http://www.lua.ru/doc/2.5.2.html and read lol ok ty
diegofkda Posted March 25, 2011 Author Posted March 25, 2011 this work? Works but I'm seeing many getElementVelocity bugs.
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