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First Person View bug help...


qaisjp

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Hey I am currently scripting and modifying this resource and it work's as I intended it to work. I just have a few bug's and I have no idea how to fix it. Please can someone help me? :P It's a first person shooter camera that uses the command /fps to toggle. The only bugs are:

1) When I activate First Person Shooter Camera in an interior the camera matrix is not set.

(Would setCameraInterior work?)

2) When I activate First Person Shooter Camera in a dimension the camera matrix is not set.

(How to fix this? There is no setCameraDimension)

3) When I deactivate First Person Shooter Camera my camera goes back to normal but the camera matrix does not change in spite of doing

setCameraTarget(getLocalPlayer()) 

(What is the default camera matrix?)

I can PM the script to whoever want's to help me in fixing it :D

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to set the camera back on player should be like this:
  
setCameraTarget(getLocalPlayer(),getLocalPlayer()) 

And others i don't really know, never happend to me.

Edit: I have the same problem with dimensions o_o

It's client side.

I'm 100% sure the you have to use setCameraInterior (that bug is fixed now) however we need a setCameraDimension....

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well camera should follow local player's dimension. you can try setElementDimension(getLocalPlayer(), dimensionID)

This won't work, as our server handles with Stunt, Freeroam, Race, Worlds and RP (well soon :P) and it is really important to have a FPS view in our roleplay gamemode... We handle our dimensions like this:

0 - Freeroam

1 - The dimension to choose your gamemode/default spawn

3 - Stunt

6 - Race (soon)

50 to 99 - Worlds (We havent use all of them :twisted: )

The massive numbered dimensions == Houses for our house system

etc..

I really need the FPS feature to work in dimensions and the setElementDimension( getLocalPlayer(), dimID) won't fix it :redhotevil:

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