diegofkda Posted January 25, 2011 Share Posted January 25, 2011 Hi! Im sick and tired of difference in resolucions I reviewed a community speedo, and it was scaled So my suggestion is scale all GUI (mta things like Server browser, settings, and Resources). Link to comment
eAi Posted January 25, 2011 Share Posted January 25, 2011 But then you can't read things because the text is too small, and the GUI widgets will look bad if they're scaled up or down. Link to comment
diegofkda Posted January 25, 2011 Author Share Posted January 25, 2011 But then you can't read things because the text is too small, and the GUI widgets will look bad if they're scaled up or down. No, cuz i scaled GUI and Images and they looks good. And... Why GTA SA Original can scale Text and all without problems? hmm.... Link to comment
12p Posted January 26, 2011 Share Posted January 26, 2011 Because it uses DirectX Drawing and some mathemathical operations on whole DirectX Drawing (position, size, and text scale) like this one for a red, transparent rectangle: local width,lenght = guiGetScreenSize () dxDrawRectangle((622/800)*width, (137/600)*lenght, (137/800)*width, (39/600)*lenght ,tocolor(200,0,0,200),false) I would explain why does it work, but I won't because I'm lazy right now -.- but I will explain it if you ask me, of course Link to comment
eAi Posted January 26, 2011 Share Posted January 26, 2011 TheKid: What? How would you propose we deal with different aspect ratios? Just stretch them? Look at the user interface of Windows on your computer - how does that work if you change resolution? Link to comment
Towncivilian Posted January 26, 2011 Share Posted January 26, 2011 And... Why GTA SA Original can scale Text and all without problems? hmm.... IIRC the menus are stretched, and text drawn ingame is done via SCM opcodes which do scale properly with resolution changes (not aspect ratio though, IIRC). Link to comment
12p Posted January 26, 2011 Share Posted January 26, 2011 TheKid: What?How would you propose we deal with different aspect ratios? Just stretch them? Look at the user interface of Windows on your computer - how does that work if you change resolution? Have you tried to do what I made in that code I gave to this post? It works perfectly scaled -.- PS: "The Kid" for you, not TheKid Link to comment
FFS-Racing Posted January 27, 2011 Share Posted January 27, 2011 TheKid: What?How would you propose we deal with different aspect ratios? Just stretch them? Look at the user interface of Windows on your computer - how does that work if you change resolution? Have you tried to do what I made in that code I gave to this post? It works perfectly scaled -.- PS: "The Kid" for you, not TheKid You cannot use the same calculation for 4:3 and 16:9 resolution. It may seem ok with your resolution, but it'll be definitely stretched up on 16:9 resolution. Link to comment
12p Posted January 27, 2011 Share Posted January 27, 2011 My screen resolution is "1280 x 800" and ingame I use "800 x 600" with widescreen mode. Well ok. This suggestion would help a lot while changing between 4:3 and 16:9 Link to comment
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