Phenom Posted January 8, 2011 Posted January 8, 2011 Is it possible, to avoid damaging, when the player falls down from big height? If yes, how? Only for fall damage, not weapons.
DiSaMe Posted January 8, 2011 Posted January 8, 2011 Cancel the event only in certain conditions. I don't know what the attacker and weapon would be shown in the case of falling damage, but you can try outputting them and then use those conditions.
SDK Posted January 8, 2011 Posted January 8, 2011 According to the Killmessages resource, falling dead is weapon ID 54: Clientside: function stopFallingDamage ( attacker, weapon, bodypart ) if ( weapon == 54 ) then cancelEvent() end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopFallingDamage )
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