Jump to content

Falling


Phenom

Recommended Posts

According to the Killmessages resource, falling dead is weapon ID 54:

Clientside:

function stopFallingDamage ( attacker, weapon, bodypart ) 
    if ( weapon == 54 ) then 
        cancelEvent() 
    end 
end 
addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopFallingDamage ) 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...