Feche1320 Posted January 2, 2011 Posted January 2, 2011 Hey, Im making a userpanel, and I need to get all current server maps, so people can buy them, any ideas? Thanks
Castillo Posted January 2, 2011 Posted January 2, 2011 i guess you have a grid list, right? then you have to trigger an event when you open the panel/change tab: server side: function mapsList() local resourceTable = getResources() for resourceKey, resourceValue in ipairs(resourceTable) do local name = getResourceName(resourceValue) local type = getResourceInfo ( resourceValue, "type" ) local game = getResourceInfo ( resourceValue, "gamemodes" ) if type == "map" and game == "race" then triggerClientEvent ( "sendMaps", getRootElement(), name) else cancelEvent() end end end addEvent("getMaps", true) addEventHandler("getMaps", getRootElement(), mapsList) then you will send them to client side: addEvent("sendMaps", true) addEventHandler("sendMaps", getRootElement(), function (name) local row = guiGridListAddRow(buyMapGrid) guiGridListSetItemText ( buyMapGrid, row, 1, name, false, false ) end)
Feche1320 Posted January 2, 2011 Author Posted January 2, 2011 I'm gonna try it, thanks Edit: Only retrieves the map name that I'm playing
Callum Posted January 2, 2011 Posted January 2, 2011 server side (modified Castillo's): function mapsList() for k, v in ipairs(getResources()) do if getResourceInfo(v,"type") == "map" then triggerClientEvent("sendMaps",getRootElement(),getResourceName(v)) end end end addEvent("getMaps", true) addEventHandler("getMaps",getRootElement(),mapsList) @Castillo: I wouldn't use 'type' as a variable, since it's a built-in lua function.
Castillo Posted January 2, 2011 Posted January 2, 2011 Callum, i use "type" in many scripts and never had any problem with it.
Aibo Posted January 2, 2011 Posted January 2, 2011 is it really necessary trigger an event for EVERY map? why dont just send a table with all the maps?
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