12p Posted December 7, 2010 Share Posted December 7, 2010 How can I make objects next to an object's "face"? Explanation: Suppose we have a cube. It is floating in the air. Remember it has 6 faces, right? Well, if I'm pointing at one of its faces, and I click, I wanna an object gets created at the side of that face (without modifying the Z position). If you still don't understand, check this video (check how the squares get created, every placed in a kind of 3D grid). Link to comment
Aibo Posted December 7, 2010 Share Posted December 7, 2010 make a grid then like 1 grid unit = X GTA units. and on object creation round the values to fit in grid and then place it. you can also try something with https://wiki.multitheftauto.com/wiki/Get ... oundingBox Link to comment
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