Kenix Posted December 4, 2010 Posted December 4, 2010 I have made a script that when the player dies at it there is other weather but it works on all players. How to make that it worked only on one player??? server addEventHandler( "onPlayerWasted", getRootElement( ), function() triggerClientEvent ("playerw", getRootElement()) end ) client localPlayer = getLocalPlayer() addEvent("playerw",true) addEventHandler( "playerw", localPlayer, function( ) setSkyGradient (100,50,0,70,0,0); end ) Please help to correct my script.=( http://vk.com/the_kenix Вопросы задавайте на форуме, не пишите мне в личку. Please don't pm me.
Castillo Posted December 4, 2010 Posted December 4, 2010 try this, addEventHandler( "onPlayerWasted", getRootElement( ), function() triggerClientEvent (source,"playerw", source) end ) San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Kenix Posted December 4, 2010 Author Posted December 4, 2010 Thanks the dude the enormous!!!!!!!!!!!!!!!!! http://vk.com/the_kenix Вопросы задавайте на форуме, не пишите мне в личку. Please don't pm me.
Moderators Zango Posted December 4, 2010 Moderators Posted December 4, 2010 Isn't quite redundant to do this serverside if you're only going to set weather for the player? clientside: addEventHandler ('onClientPlayerWasted', root, function () if (source == getLocalPlayer()) then setSkyGradient (100,50,0,70,0,0) end end )
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