mremin Posted December 4, 2010 Share Posted December 4, 2010 addEventHandler ("onPlayerChat",getRootElement(), function(message,type) if (string.find(message,"!points")) and not (string.find(message," !points")) then local playerPoints = loadPlayerData (source,"points") setTimer(outputChatBox,50,1,getPlayerName (source) .. " #FF0000has " .. tostring(playerPoints) .. " points!",getRootElement(),255,0,0,true) elseif (string.find(message,"!cash")) and not (string.find(message," !cash")) then local playerCash = loadPlayerData (source,"cash") setTimer(outputChatBox,50,1,getPlayerName (source) .. " #FF0000has " .. tostring(playerCash) .. "$!",getRootElement(),255,0,0,true) how can i make !cash [name] or /cash [name]??? Link to comment
Discord Moderators Zango Posted December 4, 2010 Discord Moderators Share Posted December 4, 2010 function getPlayerCash (source, cmd, player) -- function to check for player cash. First variable is the player who called it, second is dummy and third is optional who argument local player = player or source -- if third parameter player doesn't exist, we use it on the source local playerPoints = loadPlayerData (player, 'cash') -- get his money outputChatBox (getPlayerName (player)..' #FF0000has '..tostring (playerPoints)..'$!', root, 255, 0, 0, true) -- output to everyone, how much cash the person has end function getPlayerPoints (source, cmd, player) -- function to check for player points. First variable is the player who called it, second is dummy and third is optional who argument local player = player or source -- if third parameter player doesn't exist, we use it on the source local playerPoints = loadPlayerData (player, 'points') -- get his points outputChatBox (getPlayerName (player)..' #FF0000has '..tostring (playerPoints)..' points!', root, 255, 0, 0, true) -- output to everyone, how much cash the person has end addCommandHandler ('cash', getPlayerCash) -- attach /cash to function getPlayerCash addCommandHandler ('points', getPlayerPoints) -- attach /points to function getPlayerPoints Using commands with '!' is old and not used anymore. Use the inbuilt system for it instead: addCommandHandler. I also assume you defined loadPlayerData as a function somewhere in your script Link to comment
Castillo Posted December 4, 2010 Share Posted December 4, 2010 is not old Zango i use them in my game mode Link to comment
Aibo Posted December 4, 2010 Share Posted December 4, 2010 people somehow like to flood the chat with old !commands, i dont know why. you better something like this to be able to use /command via !command: addEventHandler("onPlayerChat", getRootElement(), function(text) if text:sub(1, 1) == "!" then local command = gettok(text, 1, 32) if #command > 1 then cancelEvent() -- if event is not cancelled, command will be executed BEFORE chat output that trigered it outputChatBox(getPlayerName(source)..": "..text, getRootElement(), 255, 255, 255, true) -- comment/delete ^previous^ line to hide command input executeCommandHandler(command:gsub("!", ""), source, text:gsub(command, "")) end end end) basically when player type !something in chat, /something command will be executed, including all arguments. that is, of course, if you already created it with addCommandHandler(). and your resource must have access to executeCommandHandler() function. Link to comment
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