Mr.ArO Posted November 13, 2010 Share Posted November 13, 2010 Hello I had created my first server and got some problems 1)Querying game-monitor.com master server... failed! (500: Internal Server Error) I get this when i am starting server what is this? 2)My friends cant connect to server (they cant find it) What to do answer please? 3)I am finding the server in LAN how to change it to online? Sorry if something is wrong I'm newbie Link to comment
0 dzek (varez) Posted November 13, 2010 Share Posted November 13, 2010 1) This is game-monitor problem. We need to wait.. 2 and 3) You need to forward ports on your router. What is your router model? And post here your mtaserver.conf file (in code tags pls) Link to comment
0 Mr.ArO Posted November 13, 2010 Author Share Posted November 13, 2010 here is mtaserver <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>GtaLive MTA Server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip>192.168.1.150</serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>20031</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>20031</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update (if their client supports auto-update). If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers look like this: 1.0.4-9.01746.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update (if their client supports auto-update). If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config> my router is ZXV10-W300 Link to comment
0 dzek (varez) Posted November 13, 2010 Share Posted November 13, 2010 remove ip from here: <serverip>192.168.1.150</serverip> why you ppl are always editing this while 3 lines above there is written with BIG letters: ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. ?? http://portforward.com/english/routers/ ... ftAuto.htm Forward these ports (repeat the steps from manual - you dont need to forward 22003 as manual says!): 20031 UDP 20154 UDP 20031 TCP Link to comment
0 Mr.ArO Posted November 13, 2010 Author Share Posted November 13, 2010 why you ppl are always editing this while 3 lines above there is written with BIG letters:ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise.?? i tryed many things to make server work done Forwarding and deleted the ip but i cant find my server in internet but in Lan it is appearing Link to comment
0 dzek (varez) Posted November 13, 2010 Share Posted November 13, 2010 You probably did something wrong then. Link to comment
0 Mr.ArO Posted November 13, 2010 Author Share Posted November 13, 2010 can you send me mtaserver what will work i think it's something is wrong with my mtaserver Link to comment
0 dzek (varez) Posted November 13, 2010 Share Posted November 13, 2010 it's ok. wait about 1h - when i will get access to bigger monitor i can help you remotely via teamviewer Link to comment
0 Mr.ArO Posted November 13, 2010 Author Share Posted November 13, 2010 ok i will whait Link to comment
0 dzek (varez) Posted November 13, 2010 Share Posted November 13, 2010 download TeamViewer (you can use portable version) and send me your login data through PM (important, don't post it here!) Link to comment
0 Mr.ArO Posted November 13, 2010 Author Share Posted November 13, 2010 varez how did you conected to the server? Link to comment
0 dzek (varez) Posted November 13, 2010 Share Posted November 13, 2010 using your ip and port check your ip: http://whatismyip.com/ port: 20031 Link to comment
Question
Mr.ArO
Hello
I had created my first server and got some problems
1)Querying game-monitor.com master server... failed! (500: Internal Server Error)
I get this when i am starting server what is this?
2)My friends cant connect to server (they cant find it)
What to do answer please?
3)I am finding the server in LAN
how to change it to online?
Sorry if something is wrong I'm newbie
Link to comment
11 answers to this question
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