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Really quick question


bartje01

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function createMoney(player) 
   local x, y, z = getElementPosition(player) 
   local x1, y1, x2, y2 
   x1 = (x-2)+(math.random()*4) 
   y1 = (y-2)+(math.random()*4) 
   x2 = (x-2)+(math.random()*4) 
   y2 = (y-2)+(math.random()*4) 
   local moneyAmmount = getPlayerMoney(player)      
   takePlayerMoney(player, moneyAmmount) 
   setElementData(createPickup(x1, y1, z, 3, 1212), "ammount", moneyAmmount) 
   setElementData(createPickup(x2, y2, z, 3, 1212), "ammount", moneyAmmount) 
end 
  
function moneyPickupHit(player) 
   local money = getElementData(source, "ammount") 
   if money then 
      givePlayerMoney(player, money) 
      destroyElement(source) 
   end 
end 
  
function playerDied(ammo, attacker, weapon, bodypart) 
if (isElement(attacker)) then 
    createMoney(source) 
    end 
end 
addEventHandler("onPickupUse", getRootElement(), moneyPickupHit) 
addEventHandler("onPlayerWasted", getRootElement(), playerDied) 

try this.

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you need to create a col shape (is the most efficient) then use onColShapeHit

functions:

createRadarArea -->> https://wiki.multitheftauto.com/wiki/CreateRadarArea

createColRectangle -->> https://wiki.multitheftauto.com/wiki/CreateColRectangle

toggleControl -->> https://wiki.multitheftauto.com/wiki/ToggleControl

events:

onColShapeHit -->> https://wiki.multitheftauto.com/wiki/OnColShapeHit

onColShapeLeave -->> https://wiki.multitheftauto.com/wiki/OnColShapeLeave

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