Dannz0r Posted November 7, 2010 Share Posted November 7, 2010 Well what happend is, I had everything working, my server was on LAN and on Internet too, but I closed it once and then when I opended it again it didant come up on LAN and on Internet (Any idea of what happend if you can be very helpful) Link to comment
0 Towncivilian Posted November 7, 2010 Share Posted November 7, 2010 Does your computer have a static IP, or is an IP assigned via DHCP by your router? Post your Windows version and I'll tell you how to find out if you don't know. Link to comment
0 Dannz0r Posted November 8, 2010 Author Share Posted November 8, 2010 Well if you mean by Windows version I will post a pic with the settings: Link to comment
0 Towncivilian Posted November 8, 2010 Share Posted November 8, 2010 Go to Start -> Control Panel -> Network And Sharing Center -> click "Change adapter settings" on the left -> double click on your network adapter -> click "Properties" then double-click "Internet Protocol Version 4 (TCP/IPv4)" near the bottom and provide a screenshot of that. What's the model of your router? Link to comment
0 Dannz0r Posted November 8, 2010 Author Share Posted November 8, 2010 Here: Its Virgin Media, DLink, Product DIR-615, Firmware Version : 1.00VG Link to comment
0 dzek (varez) Posted November 8, 2010 Share Posted November 8, 2010 windows key + r, type "cmd", enter, type "ipconfig /all", enter, copy and paste all info Link to comment
0 Dannz0r Posted November 8, 2010 Author Share Posted November 8, 2010 Here is a picture with my (ipconfig /all) Link to comment
0 dzek (varez) Posted November 8, 2010 Share Posted November 8, 2010 can you post a screenshot of your router port forwards configs? Link to comment
0 Dannz0r Posted November 8, 2010 Author Share Posted November 8, 2010 this?: and can u tell me full what to do so i dont need to wait and post and wait and post ? Link to comment
0 MTA Team ccw Posted November 8, 2010 MTA Team Share Posted November 8, 2010 What is the content of your mtaserver.conf file? Link to comment
0 Dannz0r Posted November 8, 2010 Author Share Posted November 8, 2010 what you mean and please contact me on MSN is better: [email protected] Link to comment
0 dzek (varez) Posted November 8, 2010 Share Posted November 8, 2010 post your mtaserver.conf file here and: nobody likes private talking for helping - the forum is for that Link to comment
0 Dannz0r Posted November 8, 2010 Author Share Posted November 8, 2010 (edited) <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Default MTA Server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip></serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22004</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22134</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter limits the number of http connections each client can make. If you are using an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts. A streamlined web server such as lighttpd, would benefit from the maximum setting of 32. (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server) Available range: 2 to 32. --> <httpconnectionsperclient>32</httpconnectionsperclient> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update (if their client supports auto-update). If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers look like this: 1.0.4-9.01746.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update (if their client supports auto-update). If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config> Edited November 8, 2010 by Guest Link to comment
0 dzek (varez) Posted November 8, 2010 Share Posted November 8, 2010 forward these ports: 22004 UDP 22134 TCP 22127 UDP and is your ip static or dynamic? check your current ip: http://whatismyip.com/ Link to comment
0 Dannz0r Posted November 8, 2010 Author Share Posted November 8, 2010 ok i will forward them and my IP is 82.30.172.30 Link to comment
0 Dannz0r Posted November 12, 2010 Author Share Posted November 12, 2010 actaully nothing is working is working i tryed with everything i could Link to comment
0 Dannz0r Posted November 13, 2010 Author Share Posted November 13, 2010 my server apears on LAN now because i updated my anti-virus Link to comment
Question
Dannz0r
Well what happend is, I had everything working, my server was on LAN and on Internet too, but I closed it once and then when I opended it again it didant come up on LAN and on Internet (Any idea of what happend if you can be very helpful)
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