StreetFighter163 Posted November 7, 2010 Share Posted November 7, 2010 I have a problem with playing sound: my sound effect is simply heard from everywhere, although i set the max distance to 30: addEvent("addShotFx",true) addEventHandler("addShotFx",getRootElement(), function(obj, vehicle,xoff,yoff,zoff) if vehicle then --if a vehicle was hit, create an explosion at the local coordinates local matrix = getElementMatrix(vehicle) local x1 = xoff * matrix[1][1] + yoff * matrix[2][1]+zoff * matrix[3][1]+matrix[4][1] local y1 = xoff * matrix[1][2] + yoff * matrix[2][2]+zoff * matrix[3][2]+matrix[4][2] local z1 = xoff * matrix[1][3] + yoff * matrix[2][3]+zoff * matrix[3][3]+matrix[4][3] createExplosion(x1,y1,z1,getElementData(obj,"explMgExplosion")) end local x,y,z = getElementPosition(obj) local matrix = getElementMatrix (obj) local ex = matrix[2][1] local ey = matrix[2][2] local ez = matrix[2][3] fxAddGunshot(x,y,z,ex,ey,ez) local sound = playSound3D("sounds/shot.wav",x,y,z) setSoundMaxDistance ( sound, 30 ) setSoundMinDistance ( sound, 0 ) end) this event is triggered by the server. It's a bit annoying to hear 15 players shooting who are miles away Link to comment
12p Posted November 7, 2010 Share Posted November 7, 2010 addEvent("addShotFx",true) addEventHandler("addShotFx",getRootElement(), function(obj, vehicle,xoff,yoff,zoff) if vehicle then --if a vehicle was hit, create an explosion at the local coordinates local matrix = getElementMatrix(vehicle) local x1 = xoff * matrix[1][1] + yoff * matrix[2][1]+zoff * matrix[3][1]+matrix[4][1] local y1 = xoff * matrix[1][2] + yoff * matrix[2][2]+zoff * matrix[3][2]+matrix[4][2] local z1 = xoff * matrix[1][3] + yoff * matrix[2][3]+zoff * matrix[3][3]+matrix[4][3] createExplosion(x1,y1,z1,getElementData(obj,"explMgExplosion")) end local x,y,z = getElementPosition(obj) local matrix = getElementMatrix (obj) local ex = matrix[2][1] local ey = matrix[2][2] local ez = matrix[2][3] fxAddGunshot(x,y,z,ex,ey,ez) local sound = playSound3D("sounds/shot.wav",x,y,z) setSoundMaxDistance ( sound, 10 ) setSoundVolume ( sound, 1 ) end) And you should use MP3 sound, not WAV. WAV uses too much MB Link to comment
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