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Some way more efficient than this?


12p

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Is there some way to make this use less CPU?

addEventHandler ("onClientRender",getRootElement(), 
   function ()  
    local x,y,z = getElementPosition(getLocalPlayer()) 
    setElementPosition (getLocalPlayer(), x, -2393.986328125, z, false) 
   end) 

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checked, now i understand. its better to limit the Y to some values (like 1 unit total) i think.

idk how to achieve this anyway, something wrong with this code? if it's fine - leave it.

i'm creating a gamemode that is using 4 onClientRender at the same time, doich much things. and my weak cpu is still working as always.

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