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Custom Objects in Editor


Dingleman

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Posted

I've put some custom objects in a map that work when running it in the gamemode or pressing F5 in the Map Editor to test it out, but I can't get it to show while the map editor is in "editing mode". I'm new to the concept of .lua's so I would really appreciate if someone explained to me what to do here, if it's even possible

Posted

You need to prepare SEPARATE resource that is ONLY replacing some objects.

Then in editor open console and type "start your_replacing_resource".

Now work with map editor as usual and save your map into another resource.

Edit: Check this topic - its about same problem.

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