browneyadz Posted October 21, 2010 Share Posted October 21, 2010 Hello, Me and Minibrowney recently made a bridgetoll script. https://community.multitheftauto.com/index.php?p= ... ls&id=1128 We was wondering. When the bridge closes. (When command /bridgeclose) is used an alarm sounds to all players on or nearby the bridge. It would be great if we could have some help with this Thanks, Browneyadz Link to comment
dzek (varez) Posted October 21, 2010 Share Posted October 21, 2010 https://wiki.multitheftauto.com/wiki/PlaySound3D (as position use bridge position) Link to comment
browneyadz Posted October 21, 2010 Author Share Posted October 21, 2010 i used this but the sound is played all over the map Link to comment
[DMC] Posted October 21, 2010 Share Posted October 21, 2010 look here, https://wiki.multitheftauto.com/wiki/PlaySound3D just technically copy the code and replace eventHandler with a commandHandler Link to comment
dzek (varez) Posted October 21, 2010 Share Posted October 21, 2010 you can also post your script (including sound) and we can check what is wrong Link to comment
[DMC] Posted October 21, 2010 Share Posted October 21, 2010 Server function bridgeMusic(thePlayer) triggerClientEvent(getRootElement(), "bridgeCloseMusic", getRootElement()) end addCommandHandler("bridgeclose", bridgeMusic) Client addEvent("bridgeCloseMusic",true) addEventHandler("bridgeCloseMusic", getRootElement(), function() local sound = playSound3D("music.mp3", x, y, z, false) setSoundVolume(sound, 2.0) end) Link to comment
Discord Moderators Zango Posted October 21, 2010 Discord Moderators Share Posted October 21, 2010 setSoundVolume is 0.0 - 1.0 not above 1. Link to comment
[DMC] Posted October 21, 2010 Share Posted October 21, 2010 setSoundVolume is 0.0 - 1.0 not above 1. it doesnt really matter ... Link to comment
Discord Moderators Zango Posted October 21, 2010 Discord Moderators Share Posted October 21, 2010 setSoundVolume is 0.0 - 1.0 not above 1. it doesnt really matter ... well at some point it does.. the sound volume is max by default anyways Link to comment
dzek (varez) Posted October 21, 2010 Share Posted October 21, 2010 mta lua is rather idiot-proof (it doesnt mean i think you are one, just a general calling), but on some more advanced languages - setting values over the max will broke whole code the sound volume is max by default anyways im always wondering why everyone using playSound or playSound3D are setting volume to default value. never seen anybody here (asking for help) NOT doing this.. hmm, maybe example on wiki have this? Link to comment
Discord Moderators Zango Posted October 21, 2010 Discord Moderators Share Posted October 21, 2010 The example on wiki playSound sets the volume to 0.5. People probably acknowledge you need to set the audio volume before you can hear it Link to comment
dzek (varez) Posted October 21, 2010 Share Posted October 21, 2010 this is more than possible Link to comment
browneyadz Posted October 25, 2010 Author Share Posted October 25, 2010 Thanks guys, ill give this ago . Link to comment
browneyadz Posted October 25, 2010 Author Share Posted October 25, 2010 Thank you. This works great. The distance of the sound isn't that far but its great ty Link to comment
dzek (varez) Posted October 25, 2010 Share Posted October 25, 2010 these functions can help you https://wiki.multitheftauto.com/index.ph ... ance&go=Go Link to comment
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