SnoopCat Posted October 16, 2010 Posted October 16, 2010 hey hello again im sorry to post a thing like same as others i posted but i need help cuz this time its not working well i want to do a thing like when a player write somthing on chat plays a sound like a Bip! here its my code LUA function chat (thePlayer) local sound = playSound("chat.mp3",false) setSoundVolume(sound, 0.9) end addEventHandler ( "onPlayerChat", getLocalPlayer(), chat ) META <meta> <info author="$VL$FuGa" description="this script plays sound when player chats" info="mod" type="misc" version="1.0.4" /> <script src="sonido.lua" type="client"/> <file src="chat.mp3" /> </meta>
Castillo Posted October 16, 2010 Posted October 16, 2010 you are messing server event with client functions this won't work of course, you can do triggerClientEvent server: function chat (thePlayer) triggerClientEvent("sonido",getRootElement()) end addEventHandler ( "onPlayerChat", getRootElement(), chat ) client: function playSonido() local sound = playSound("chat.mp3",false) setSoundVolume(sound, 0.9) end addEvent("sonido",true) addEventHandler("sonido",getRootElement(),playSonido) meta: <meta> <info author="$VL$FuGa" description="this script plays sound when player chats" info="mod" type="misc" version="1.0.4" /> <script src="sonidoC.lua" type="client"/> <script src="sonidoS.lua" type="server"/> <file src="chat.mp3" /> </meta>
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