Fabio(GNR) Posted October 12, 2010 Share Posted October 12, 2010 Hello, i created a script that will raise water slowly, if it's on level 80, it will set timer to let it drain again, i used getWaterLevel but i didn't know you have to tell the location of it, but i want it to check everywhere how to do that?? Thanks!! height = 0.5 SizeVal = 2998 southWest_X = -SizeVal southWest_Y = -SizeVal southEast_X = SizeVal southEast_Y = -SizeVal northWest_X = -SizeVal northWest_Y = SizeVal northEast_X = SizeVal northEast_Y = SizeVal function createwater( ) water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height ) setWaterLevel ( height ) outputChatBox("The fun time started, water's rising!!",getRootElement(), 0,255,0) end addCommandHandler ( "water", createwater ) addCommandHandler ( "waterlevel", function ( thePlayer, command, level ) if level and tonumber ( level ) then setWaterLevel ( tonumber( level ) ) outputChatBox ( "Waterlevel is now: " .. level ) end end ) local level = 0.5 function flood() level = level + 0.08 setWaterLevel ( level ) end waterdrain = setTimer ( flood, 100, 15000 ) local level2 = 80 function drainaway() level = level2 - 0.03 setWaterLevel ( level ) end setTimer ( drainSomeWater, 100, 15000 ) function watercheck() if getWaterLevel = 80 then killTimer ( waterdrain ) waterdraining = setTimer ( drainaway, 130000 ) end end function waterstop() if getWaterLevel = 0 then killTimer ( waterdraining ) outputChatBox("Water is normal again",getRootElement(), 0,255,0) end end addCommandHandler ( "water", flood ) Yes, i know it's mainly from wiki, but what else... Link to comment
dzek (varez) Posted October 12, 2010 Share Posted October 12, 2010 read wiki more carefully if you are copying examples from it ... you dont need to create any water element if you want to modify "standard water" level. just pass one argument to setWaterLevel and dont pass any arguments to getWaterLevel Link to comment
Fabio(GNR) Posted October 12, 2010 Author Share Posted October 12, 2010 read wiki more carefully if you are copying examples from it ...you dont need to create any water element if you want to modify "standard water" level. just pass one argument to setWaterLevel and dont pass any arguments to getWaterLevel it creates water on the whole map, thats what i want. So it will just work without argument's? ok Thankss EDIT: btw, forgot to say it say's then expected near = at line 50 Link to comment
dzek (varez) Posted October 12, 2010 Share Posted October 12, 2010 syntax is the first thing you should know while scripting - if you got syntax error you should fix this with your eyes shut.. some programming forums (various languages) are just trashing posts with questions about syntax errors - because this is ridiculous to ask such questions! and as i said - no need to create any water element!! Link to comment
Fabio(GNR) Posted October 12, 2010 Author Share Posted October 12, 2010 and as i said - no need to create any water element!! When i set the water level it will only raise the river's and sea's but won't create water in city's etc. But you said don't pass any argument's , what if i want to check for the whole entire map with the water that i created in city's... https://wiki.multitheftauto.com/wiki/GetWaterLevel it say's x, y ,z but i don't have a location to check for, just everything (sorry to annoy you) Link to comment
dzek (varez) Posted October 12, 2010 Share Posted October 12, 2010 oh that way.. then pass only water element returned by createWater function to getWaterLevel, and use setWaterLevel(waterElement, value). and one more thing-there was flood resource on community-why wouldn't you download and use it? our just take a peek into source? Link to comment
Fabio(GNR) Posted October 13, 2010 Author Share Posted October 13, 2010 oh, i didnt know that ( the resource ) i'll first try myself with your help. Thanks EDIT: Give's then expected near = at line 52. my code's now: -- Setting water properties. height = 0.5 waveheight = 5 SizeVal = 2998 -- Defining variables. southWest_X = -SizeVal southWest_Y = -SizeVal southEast_X = SizeVal southEast_Y = -SizeVal northWest_X = -SizeVal northWest_Y = SizeVal northEast_X = SizeVal northEast_Y = SizeVal -- OnClientResourceStart function that creates the water. function createwater( ) water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height ) setWaterLevel ( water, height ) outputChatBox("The fun time started, water's rising!!",getRootElement(), 0,255,0) setWaveHeight ( waveheight ) end addCommandHandler ( "water", createwater ) addCommandHandler ( "waterlevel", function ( thePlayer, command, level ) if level and tonumber ( level ) then -- if we have input something and if it is actually a number value setWaterLevel ( tonumber( level ) ) -- change the water level outputChatBox ( "Waterlevel is now: " .. level ) -- send a message to everyone to inform about the change end end ) local level = 0.5 function flood() level = level + 0.08 setWaterLevel ( water, level ) end waterdrain = setTimer ( flood, 100, 15000 ) local level2 = 80 function drainaway() level = level2 - 0.03 setWaterLevel ( water, level ) end setTimer ( drainSomeWater, 100, 15000 ) function watercheck() if getWaterLevel ( water ) = 80 then killTimer ( waterdrain ) waterdraining = setTimer ( drainaway, 130000 ) end end function waterstop() if getWaterLevel(water) = 0 then killTimer ( waterdraining ) outputChatBox("Water is normal again",getRootElement(), 0,255,0) end end addCommandHandler ( "water", flood ) btw, set water give's me thousand of error message spamming my server, Bad Argument.... Link to comment
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