SnoopCat Posted September 29, 2010 Posted September 29, 2010 hey hello i need a script to race when a player its ready to race play a sound to advice i need to know what i did wrong here plz if any 1 can help me.. function player_Spawn ( posX, posY, posZ, spawnRotation, theTeam, theSkin, theInterior, theDimension ) local sound = playSound("1.wav") setSoundVolume(sound, 0.5) end addEventHandler ( "onPlayerSpawn", getRootElement(), player_Spawn )
12p Posted September 29, 2010 Posted September 29, 2010 function player_Spawn ( hisTeam )-- Other event, other parameters... local sound = playSound("1.wav",false) -- I suggest add "false", for prevent a loop. setSoundVolume(sound, 0.5) end addEventHandler ( "onClientPlayerSpawn", getRootElement(), player_Spawn ) --"onClientPlayerSpawn", not "onPlayerSpawn". Well, easy. playSound is only-client-side function, so you can't use "onPlayerSpawn" event, you must use the client event.
SnoopCat Posted September 29, 2010 Author Posted September 29, 2010 function player_Spawn ( hisTeam )-- Other event, other parameters... local sound = playSound("1.wav",false) -- I suggest add "false", for prevent a loop. setSoundVolume(sound, 0.5) end addEventHandler ( "onClientPlayerSpawn", getRootElement(), player_Spawn ) --"onClientPlayerSpawn", not "onPlayerSpawn". Well, easy. playSound is only-client-side function, so you can't use "onPlayerSpawn" event, you must use the client event. well isnt working i mean how to do it sound when a player its ready to race ORR when a player join server i tried to do it but isnt working
dzek (varez) Posted September 29, 2010 Posted September 29, 2010 and did you set type="client" in meta.xml ?
SnoopCat Posted September 29, 2010 Author Posted September 29, 2010 and did you set type="client" in meta.xml ? of course....
[DMC] Posted September 29, 2010 Posted September 29, 2010 function player_Spawn ( ) local sound = playSound("1.wav",false) setSoundVolume(sound, 2.0) end addEventHandler ( "onClientPlayerSpawn", getRootElement(), player_Spawn ) try this
dzek (varez) Posted September 29, 2010 Posted September 29, 2010 and did you add your wav to meta.xml? aslo are you sure your file is named *.wav not *.WAV ?
SnoopCat Posted September 29, 2010 Author Posted September 29, 2010 its ok i do they work BUTTT i have a new problem.... if 2 players on server the sound plays 2 time if 3 then 3 times at same time when a player do spawn at map and the thing i want its play them separately and u can only hear the sound when ur ready and NOT when others are ready too.
dzek (varez) Posted September 29, 2010 Posted September 29, 2010 change: getRootElement() to getLocalPlayer()
SnoopCat Posted September 29, 2010 Author Posted September 29, 2010 (edited) change:getRootElement() to getLocalPlayer() srry for Repost but i have to say thx to all ppl who help me make this possible since its my first script thx To: varez (i edited it cuz isnt Vares ) SolidSnake14 [DMC] Edited September 29, 2010 by Guest
Castillo Posted September 29, 2010 Posted September 29, 2010 change:getRootElement() to getLocalPlayer() srry for Repost but i have to say thx to all ppl who help me make this possible since its my first script thx To: Vares SolidSnake14 [DMC] write varez nick as "varez" else he will get angry.
dzek (varez) Posted September 29, 2010 Posted September 29, 2010 Solid - i won't, this is just notice, because i dont like the look of first capital in this word. Topic locked, because topic author created new one: viewtopic.php?f=91&t=29273
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