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[HELP] For 3 scripts


#Paper

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I have maked this scripts but don't works, but no errors are showed in consolle:

  
function displayMainPlate() 
  guiCreateStaticImage(0.68, 0, 0.32, 0.08333, 'logo.png', true, nil) 
  NavmanPlate = guiCreateStaticImage(0, 0.751666666666, 0.22125, 0.248333333333, 'radar.png', true, nil) 
  guiMoveToBack( NavmanPlate ) 
end 
  
addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),displayMainPlate) 
  

Another script:

  
local checkTime = 45 -- in seconds 
  
gRootElement = getRootElement() 
gLocalPlayer = getLocalPlayer() 
  
local afkTimer = nil 
local keyAlreadyHit = false 
  
local function checkAFK() 
    afkTimer = nil 
    if (not keyAlreadyHit) then 
        triggerServerEvent("onPlayerAfk", gLocalPlayer) 
    else 
        afkTimer = setTimer(checkAFK, checkTime * 1000, 1) 
    end 
    keyAlreadyHit = false 
end 
  
addEventHandler("onClientRender", 
    gRootElement, 
    function() 
        for k, v in pairs{ "forwards", "backwards", "left", "right" } do 
            if (getControlState(v)) then 
                keyAlreadyHit = true 
            end 
        end 
    end)         
  
addEvent("onClientAfkStartTimer", true) 
addEventHandler("onClientAfkStartTimer", 
    gRootElement, 
    function() 
        if (afkTimer) then 
            killTimer(afkTimer) 
            afkTimer = nil 
        end 
        afkTimer = setTimer(checkAFK, checkTime * 1000, 1) 
        keyAlreadyHit = false 
    end) 
  
addEvent("onClientAfkStopTimer", true) 
addEventHandler("onClientAfkStopTimer", 
    gRootElement, 
    function() 
        if (afkTimer) then 
            killTimer(afkTimer) 
            afkTimer = nil 
        end 
        keyAlreadyHit = false 
    end) 
  
local function keyHit() 
    keyAlreadyHit = true 
end 
  
for k, v in pairs{ "backspace", "tab", "lshift", "rshift", "lctrl", "rctrl", "lalt", "ralt", "pause", "capslock", "enter", "space", "pgup", "pgdn", "end", "home", "arrow_l", "arrow_u", "arrow_r", "arrow_d", "insert", "delete", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "num_0", "num_1", "num_2", "num_3", "num_4", "num_5", "num_6", "num_7", "num_8", "num_9", "num_mul", "num_add", "num_sep", "num_sub", "num_dec", "num_div", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F9", "F10", "F11", "F12", "scroll", ";", "=", ",", "-", ".", "/", "'", "[", "\\", "]" } do 
    bindKey(v, "down", keyHit) 
    bindKey(v, "up", keyHit) 
end 
  

Other script:

  
function hunterAlert(mapInfo, pickupID, pickupType, vehicleModel) 
info = mapInfo.modename 
if info == "Destruction derby" then 
if pickupType == "vehiclechange" then 
if vehicleModel == 425 then 
outputChatBox(" "..getPlayerName(source).." #ff0000has #99ff00a #00ff99hunter! #8899ffYOU #99ff00WILL #8822ffDIE!",getRootElement(),25,125,225) 
         end 
      end 
   end 
end 
addEventHandler("onPlayerPickUpRacePickup",getRootElement(),hunterAlert) 
  

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