youpit Posted September 19, 2010 Share Posted September 19, 2010 Hi y have question its possible to create a bus bot like samp ? (Sorry for bad english y am from belgium and y speak french ^^ ) Link to comment
dzek (varez) Posted September 19, 2010 Share Posted September 19, 2010 everything from samp (except custom animations) can be done, and even much more. i dont know how this bus bot is working, but i assume it's driving around and you can enter it as passenger and be transported to another bus stop. you have to learn scripting to create this: https://wiki.multitheftauto.com/wiki/Scr ... troduction Link to comment
DiSaMe Posted September 19, 2010 Share Posted September 19, 2010 everything from samp (except custom animations) can be done, and even much more. SA-MP doesn't have custom animations, does it? Link to comment
dzek (varez) Posted September 19, 2010 Share Posted September 19, 2010 afair - yes. Am i wrong? Link to comment
DiSaMe Posted September 19, 2010 Share Posted September 19, 2010 I searched on SA-MP wiki and found nothing about custom animations. As SA-MP can't replace DFFs, TXDs, COLs, add water squares and change other client-side stuff, it doesn't seem like it could support custom animations. Link to comment
dzek (varez) Posted September 19, 2010 Share Posted September 19, 2010 Hmm, i thought they replacing PED.IFP file.. After googling for a while - i think they are replacing this, then connect to servers. It's not like samp support this, but allow to do this. But i think this causing synchronization problems.. Whatever. Link to comment
Slothman Posted September 25, 2010 Share Posted September 25, 2010 a bus but certainly is possible, there aer a couple of drawbacks as i can see them though: -you would want to make the bus invincible and able to reset its orientation to prevent player interference, or make it intangible -when the bus is not streamed in with any players, it should forced to move using moveObject instead of having a ped drive it and using setControlState, or else it will only go anywhere when theres a player nearby. Link to comment
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