Spider-Vice Posted August 11, 2010 Posted August 11, 2010 I made an interior today but I'm having a problem. I can enter it but not exit, I just walk to the marker and nothing happens <interiorEntry id="ADLE" posX="1834" posY="-1293" posZ="119.5" rotation="1" dimension="0" interior="0" /> <interiorReturn refid="ADLE" posX="1837" posY="-1294" posZ="119.5" rotation="97" dimension="0" interior="0" /> Any suggestions?
trajik Posted August 11, 2010 Posted August 11, 2010 post your code your using because as of right now I have no clue where to begin it could be numerous things....
Spider-Vice Posted August 11, 2010 Author Posted August 11, 2010 It's the normal interiors resource included in MTA. I had made custom interiors before and they worked well.
dzek (varez) Posted August 12, 2010 Posted August 12, 2010 i had same problem (never fixed) when both enter/exit had interior="0" Probably it's some kind of a bug in script Multi theft auto tools - replace cars and peds, move your map or compile your Lua files online! programista php rzeszów Need free webhosting for your small site? PM me. Need help with portforwarding? PM me. Do not PM me asking for help with scripting. Having problems with port forwarding? Send me pm, I can do whole thing for you using TeamViewer (already helped about 20 people, no worries)!
Spider-Vice Posted August 12, 2010 Author Posted August 12, 2010 Bah, hope someone spots it and fixes on the next MTA resources release.
dzek (varez) Posted August 12, 2010 Posted August 12, 2010 uploaded almost year ago - i wouldnt be so sure that it will be fixed.. Multi theft auto tools - replace cars and peds, move your map or compile your Lua files online! programista php rzeszów Need free webhosting for your small site? PM me. Need help with portforwarding? PM me. Do not PM me asking for help with scripting. Having problems with port forwarding? Send me pm, I can do whole thing for you using TeamViewer (already helped about 20 people, no worries)!
Remp Posted August 12, 2010 Posted August 12, 2010 there's definitely nothing wrong with both markers having interior 0, there are lots of teleports in the interiors resource where both have interior 0 already the markers you posted work fine for me using the latest interiors resource from the resources repository (http://code.google.com/p/mtasa-resources/downloads/list)
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