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House killer, an aggressive NPC


DiSaMe

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That's my small gamemode with a killer who follows path nodes to find you. Pathfinding is the most important feature of the script. The only data synced by the script is killer's target element. Ped control states are set on each client individually.

I had tried to make this mod on CLEO3 before, but pathfinding was the problem. CLEO4 has more features and that would be easier, but I don't work on it (I only tried it) because I think it would be better to show everyone in practice what is possible to do in MTA.

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