MatXpl Posted July 31, 2010 Posted July 31, 2010 I edit a script paintball and i wont usa a paint balls only to sniper! delay = 5000 r = math.random (0,255) g = math.random (0,255) b = math.random (0,255) sniper = { [34]=true } function onSpawn (team) if ( sniper[getElementModel ( player )] ) if (team) then removeCommandHandler ("color") command = false r, g, b = getTeamColor ( team ) elseif command == false then command = addCommandHandler ( "color", setColor) end end function setColor (cmd, r2, g2, b2) if r2 then if tonumber (r2) >= 0 and tonumber (r2) <= 255 then r = tonumber (r2) end end if g2 then if tonumber (g2) >= 0 and tonumber (g2) <= 255 then g = tonumber (g2) end end if b2 then if tonumber (b2) >= 0 and tonumber (b2) <= 255 then b = tonumber (b2) end end end function weaponfired (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) local marker = createMarker ( hitX, hitY, hitZ, "corona", 0.1, r, g, b, 255 ) setTimer ( destroyElement, delay, 1, marker ) end addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), onSpawn ) command = addCommandHandler ( "color", setColor) addEventHandler ( "onClientPlayerWeaponFire", getRootElement(), weaponfired ) and this dosn't work Help! Sory of my bed english i'm from Poland
Castillo Posted July 31, 2010 Posted July 31, 2010 the function called "onSpawn" has a error thats why dosnt work...
Slothman Posted July 31, 2010 Posted July 31, 2010 the function called "onSpawn" has a error thats why dosnt work... not that helpful if you dont elaborate. i think you need to define "player"
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