MatXpl Posted July 31, 2010 Share Posted July 31, 2010 I edit a script paintball and i wont usa a paint balls only to sniper! delay = 5000 r = math.random (0,255) g = math.random (0,255) b = math.random (0,255) sniper = { [34]=true } function onSpawn (team) if ( sniper[getElementModel ( player )] ) if (team) then removeCommandHandler ("color") command = false r, g, b = getTeamColor ( team ) elseif command == false then command = addCommandHandler ( "color", setColor) end end function setColor (cmd, r2, g2, b2) if r2 then if tonumber (r2) >= 0 and tonumber (r2) <= 255 then r = tonumber (r2) end end if g2 then if tonumber (g2) >= 0 and tonumber (g2) <= 255 then g = tonumber (g2) end end if b2 then if tonumber (b2) >= 0 and tonumber (b2) <= 255 then b = tonumber (b2) end end end function weaponfired (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) local marker = createMarker ( hitX, hitY, hitZ, "corona", 0.1, r, g, b, 255 ) setTimer ( destroyElement, delay, 1, marker ) end addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), onSpawn ) command = addCommandHandler ( "color", setColor) addEventHandler ( "onClientPlayerWeaponFire", getRootElement(), weaponfired ) and this dosn't work Help! Sory of my bed english i'm from Poland Link to comment
Castillo Posted July 31, 2010 Share Posted July 31, 2010 the function called "onSpawn" has a error thats why dosnt work... Link to comment
Slothman Posted July 31, 2010 Share Posted July 31, 2010 the function called "onSpawn" has a error thats why dosnt work... not that helpful if you dont elaborate. i think you need to define "player" Link to comment
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