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How I can get the player's ped?


12p

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Look, guys. I now want to create a mission script (like the GTA's missions), but easy by now.

Is fully client-side, but I won't show you full code, because it has more than 150 lines, and I don't want to show to new scripter how to create one. This is my problem:

I want to know how to get the player's ped, so I can force him to get into a vehicle on pressing a button. All the other thing is made, I just need that.

Code:

addEventHandler("onClientGUIClick",acceptButton,
function ()
if guiRadioButtonGetSelected(choose1)==true then
guiSetVisible (window,false)
showCursor (false)
 van = createVehicle (482, -2212.16, 597.12 ,35.14, 0, 0, 180, "W34P0N5")
setVehicleEngineState (van,true)
setVehicleLocked (van,true)
 vanBlip = createBlip (-2212.16, 597.12 ,35.14,55)
addEventHandler ("onClientVehicleEnter",getRootElement(),
function ()
if getPedOccupiedVehicle(source) == 482 then
destroyElement (vanBlip)
local objetive = math.random(1,5)
if objetive == 1 then
     objetiveMarker = createMarker(-2391.02,1127.6,55.7,'cylinder',3,255,0,0,255)
     markerBlip = createBlip (-2391.02,1127.6,55.7,53)
addEventHandler ("onClientMarkerHit",objetiveMarker,finishMission1)
elseif objetive == 2 then
     objetiveMarker = createMarker(-2022.02,-44.15,35.33,'cylinder',3,255,0,0,255)
     markerBlip = createBlip (-2022.02,-44.15,35.33,53)
addEventHandler ("onClientMarkerHit",objetiveMarker,finishMission1)
elseif objetive == 3 then
     objetiveMarker = createMarker(-1612.536,674.161,6.776,'cylinder',3,255,0,0,255)
     markerBlip = createBlip (-1612.536,674.161,6.776,53)
addEventHandler ("onClientMarkerHit",objetiveMarker,finishMission1)
elseif objetive == 4 then
     objetiveMarker = createMarker(-1528.467,487.327,6.758,'cylinder',3,255,0,0,255)
     markerBlip = createBlip (-1528.467,487.327,6.758,53)  
addEventHandler ("onClientMarkerHit",objetiveMarker,finishMission1)
elseif objetive == 5 then
     objetiveMarker = createMarker(-2034.324,178.078,28.417,'cylinder',3,255,0,0,255)
     markerBlip = createBlip (-2034.324,178.078,28.417,53)
addEventHandler ("onClientMarkerHit",objetiveMarker,finishMission1)
end
end
end)
 
 
elseif guiRadioButtonGetSelected(choose2)==true then
guiSetVisible (window,false)
showCursor (false)
 
elseif guiRadioButtonGetSelected(choose3)==true then
guiSetVisible (window,false)
showCursor (false)
 
end
end)

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LOL, it's getting very complicated, so this is new question:

Why player can't enter the Van? Van is created and not locked, it's just that there is it, and player doesn't enter it. I have binded the "enter car" control.

function ()
if guiRadioButtonGetSelected(choose1)==true then
guiSetVisible (window,false)
showCursor (false)
 van = createVehicle (482, -2212.16, 597.12 ,35.14, 0, 0, 180, "W34P0N5")
setVehicleEngineState (van,true)
setVehicleLocked (van,false)
 vanBlip = createBlip (-2212.16, 597.12 ,35.14,55)
addEventHandler ("onClientVehicleEnter",getRootElement(),
function ()
if getPedOccupiedVehicle(source) == 482 then
destroyElement (vanBlip)
local objetive = math.random(1,5)
if objetive == 1 then
     objetiveMarker = createMarker(-2391.02,1127.6,55.7,'cylinder',3,255,0,0,255)
     markerBlip = createBlip (-2391.02,1127.6,55.7,53)
addEventHandler ("onClientMarkerHit",objetiveMarker,finishMission1)
elseif objetive == 2 then
     objetiveMarker = createMarker(-2022.02,-44.15,35.33,'cylinder',3,255,0,0,255)
     markerBlip = createBlip (-2022.02,-44.15,35.33,53)
addEventHandler ("onClientMarkerHit",objetiveMarker,finishMission1)
elseif objetive == 3 then
     objetiveMarker = createMarker(-1612.536,674.161,6.776,'cylinder',3,255,0,0,255)
     markerBlip = createBlip (-1612.536,674.161,6.776,53)
addEventHandler ("onClientMarkerHit",objetiveMarker,finishMission1)
elseif objetive == 4 then
     objetiveMarker = createMarker(-1528.467,487.327,6.758,'cylinder',3,255,0,0,255)
     markerBlip = createBlip (-1528.467,487.327,6.758,53)  
addEventHandler ("onClientMarkerHit",objetiveMarker,finishMission1)
elseif objetive == 5 then
     objetiveMarker = createMarker(-2034.324,178.078,28.417,'cylinder',3,255,0,0,255)
     markerBlip = createBlip (-2034.324,178.078,28.417,53)
addEventHandler ("onClientMarkerHit",objetiveMarker,finishMission1)
end
end
end)

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Your exlusive clientside concept won't work :/

I quoting from here:

Important Note: Vehicles (and other elements) created client-side are only seen by the client that created them, aren't synced and players cannot enter them. They are essentially for display only.

You have to work serverside on this. You can optionally hide the vehicle from other players.

Edited by Guest
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