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Peds server usage


Deltanic

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Question which the devs surely know, but maybe someone else too. I want to know how much a ped from a server requires. I know it's possible to create a lot, but is it possible to create thousands of peds on serverside, all walking around everywhere in San Andreas (That means, you will probably have not more than 10 peds streamed in at a client, because the peds are everywhere)? And if it depends on my CPU and RAM, how much can I have with a 2.33 GHz dualcore along with 2 GB DDR2 of RAM Memory?

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Well, it will probably lag quite a bit, because the peds have to be created all at once (will trigger a huge lagspike)

and then be animated and controlled at the same time, wich will result into a total death massacre lag.

i suggest you make the peds only where people are walking at that moment, it might take a little cpu power, but it will save you a lot of resources.

altough making the peds where a player is might result into the same thing when there are over 10 players online especially on a core2duo, you will need a good server if you want to process such things.

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Okay, it's obvious I will need to make a streamer for it. Imagine I have a full 32 player server. If every player has 10 peds streamed in, there will be still 320 peds made. I think this can cause lagg, can't it?

Or I'll create the peds clientside, so the will be processed at the client. Only one big downside, the peds won't be synched at other clients, so I still prefer the server, and I hope it IS possible for 32 players.

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