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New player auto-team script??


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Posted

Hey, I'm trying to make a script so that when a new player registers, they are automatically assigned to a team called ''Survivors''. Everything works fine except for the core part of it :roll: , new players aren't automatically assigned to it.

Here's my script:

*Spawn part*

function login()
local taccount = getPlayerAccount ( source )
if isZarAccount(taccount) then
setPlayerTeam ( source, team)
outputChatBox ("You're a survivor.", source)
spawnPlayer (source, 246.61526489258, 1860.2613525391, 14.084012985229, 90, 70, team )
fadeCamera (source, true)
setCameraTarget (source, true)
else
end

*isZarAccount part*

function isZarAccount(account)
local nick = ""
local group = aclGetGroup("Everyone")
if (account and group) then
   nick = string.lower(getAccountName(account) or "")
for _, object in ipairs(aclGroupListObjects(group) or {}) do
if (gettok(object, 1, string.byte('.')) == "user") then
if (nick == string.lower(gettok(object, 2, string.byte('.')))) then
return true

---------------------------------------------------------------------------------

I think the problem is that it doesn't automatically assign new players to the Everyone acl group.

Can anyone help?

Posted

Yes I have tried using that script, but I can't seem to get it to automatically assign new players to a team. I set the aclgetgroup to Everyone, but it doesnt change newly registered players to the designated team.

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