Richard Shru Posted July 9, 2010 Share Posted July 9, 2010 Note: I apologize beforehand if this is not the place to put this, but I wasn't sure where else to put this. Have you ever wanted a roleplay server where anything was possible? Where things you did could change the server dramatically? Where the passage of time can actually lead to radical differences in the server? Then Evolution Roleplay is something that might just be for you! Our server seeks to take on a variety of experimental features, in order to try and make a roleplay server for Multi Theft Auto that pushes the limits to the fullest. For example, we plan to feature: 1) Passage of time: The game begins in the 1940's, in a group of Islands in the Baltic Sea. Begining just before World War II, the base game will feature such things as Tommy Guns, age appropriate skins, etc. As time goes on however, small mico-updates will include new items, skin fashions, etc. depending on how the overall story of the server goes, and the what events transpire in the game. So for example, you may start off with the PPSH41, but then a scientific breakthrough causes the AK-47 to be introduced, and as such becomes available to military and criminal organizations. 2) Dynamic Housing System: We plan on making player-owned housing an intresting aspect that adds up to be more than just a gimmick. For example, the ability to produce simple weapons (such as the colt .45, or a pump action shotgun) and the associated ammunition will be available in a purchaseable upgrade. Also, the ability to assemble narcotics in a drug lab will be another upgrade, allowing someone to plant, and then refine different narcotics, such as cocaine. 3) Fully Player-Run Society: Anything is possible here. The Government's first administration will be a Facist, pro-German Dictatorship, but through a coup'd'etat, it can be removed from power. Or player-run resistance organizations/rebellions can remove the government from power aswell. Furthermore, several different crime organizations will be existent to start with, such as the Italian Mafia, the Russian Mafia, and the Yakuza. Finally, we also plan to implement player run businesses of a variety of types, such as food establishments, gunshps, and even motels and inns. 4) NPC's: We plan to also have a new, and dynamic system of NPC use, that allows for them to be purchased and operated all through a command based system. They can be utilized by individual players, government factions, and even player criminal syndicates. And while to begin, their scripts will be very simple, we plan to include a minimum of waypoint-based patrolling, guarding, and command based following. In the future though, we'd like to have them have an adjustable agressiveness setting, differing weapons and prices for upkeep depending on NPC quality, and also housing requirements in order to limit the amount of NPC's that a single player can have at one time. If you'd be intresting in following our server's development, or even assisting in its creation, feel free to visit either our forums or ventrillo: http://constant-gaming.com/forums/forum.php Ventrillo IP: vent.constant-gaming.com Port: 4330 Furthermore, through several projects I am hosting, any whom join the Dev team may be eligible for cash rewards for their work depending on the game's sucess (its advertisement funded). Link to comment
Bruntwins Posted July 26, 2010 Share Posted July 26, 2010 Very Good game concept I will love to help you with the designing and devlopment of the game! Link to comment
AeroXbird Posted August 15, 2010 Share Posted August 15, 2010 Very impressive english there. [/sarcasm] I like the concept of the game, it feels very ehm. natural, unlike other rpg servers where the rpg line is literally forced into your character, here you get to choose something. i also like the way you like to evolve things over time, gives the concept a realistic touch. Link to comment
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