Quwer Posted June 9, 2010 Share Posted June 9, 2010 How to make a display of an image with the number of players such as HP: 200 hp the player has such a picture is going to die yet another goes to each player's amount of life thing ala the new hud? Link to comment
dzek (varez) Posted June 9, 2010 Share Posted June 9, 2010 http://en.wikipedia.org/wiki/Punctuation or your native http://pl.wikipedia.org/wiki/Interpunkcja you are too lazy to use it, im too lazy to answer right now, maybe later ;p Link to comment
dzek (varez) Posted June 10, 2010 Share Posted June 10, 2010 google translate uses punctation as well - if your ORIGINAL text is correctly written - your translated text will be more precise. explain your problem using different words btw: you know anything about LUA? Link to comment
Quwer Posted June 11, 2010 Author Share Posted June 11, 2010 I'm weak in lua.Try my words: How do a simple script who create images on screen it was be changed with player health. -Player hp = 200 (standard max health) images 1 -Player hp = 170 images 2 -Player hp = 140 images 3 -Player hp = 120 images 4 -Player hp = 90.... When he die images 7 did you understoond ? Link to comment
kevin11 Posted June 11, 2010 Share Posted June 11, 2010 maybe its better u take a screenshot and add the things u want with paint so we see what u mean Link to comment
dzek (varez) Posted June 11, 2010 Share Posted June 11, 2010 i got his idea. addEventHandler("onClientPedDamage", getLocalPlayer(), function() local hp = getElementHealth(source) if (hp >= 170) then -- change to and create image 1 (full hp) elseif (hp < 170 and >= 140) then -- image 2 elseif (hp < 140 and >= 110) then -- image 3 elseif (hp < 110 and >= 80) then -- image 4 elseif (hp < 80 and >= 50) then -- image 5 elseif (hp < 50 and >= 20) then -- image 6 elseif (hp < 20) then -- almost dying player image end end) addEventHandler("onClientPlayerSpawn", getLocalPlayer(), function() -- change to full HP image end) addEventHandler("onClientPedWasted", getLocalPlayer(), function() -- change to dead player image end) for creating images use: my_image = guiCreateStaticImage(arguments,goes,here,...) for changing image use: guiStaticImageLoadImage(check_wiki,to_see_arguments_list) Link to comment
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