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moving object


Pinda

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Posted
function resource_starts ()
object1 = createObject ( 4729, 463.294220 -1991.257324 6.617176 )
move1_1 ()
end
addEventHandler ( "onResourceStart", getResourceRootElement(), resource_starts )
 
function move1_1 ()
moveObject ( object1, 5000, 463.294220 -1991.257324 10.267131 )
setTimer ( move1_2, 10000, 1 )
end
 
function move1_2 ()
moveObject ( object1, 5000, 463.294220 -1991.257324 6.617176 )
setTimer ( move1_1, 10000, 1 )
end

/debugscript 3 sais : kutbord.lua:2: ')'expected near '6.617176

but i already have ) near 6.617176 ?

Posted

in 2-8-13

try do this x,y,z (comma's)

not x y z (here no comma's)

THIS ONE SHOULD WORK (didnt test)

function resource_starts ()
object1 = createObject ( 4729, 463.294220, -1991.257324, 6.617176 )
move1_1 ()
end
addEventHandler ( "onResourceStart", getResourceRootElement(), resource_starts )
 
function move1_1 ()
moveObject ( object1, 5000, 463.294220, -1991.257324, 10.267131 )
setTimer ( move1_2, 10000, 1 )
end
 
function move1_2 ()
moveObject ( object1, 5000, 463.294220, -1991.257324, 6.617176 )
setTimer ( move1_1, 10000, 1 )
end

Posted (edited)

it works, but i have problems with the rotation cordinats:(

should i get it from the .map file ? i now have 4729, 463.294220, -1991.257324, 6.6171760, 0, 0, 110.007896665118

the map file give other cordinates then ineditor

<object posX="479.228333" posY="-1991.240234" posZ="6.620041" rotX="0" rotY="0" rotZ="110.007896665118" model="4729" id="object6" />

Edited by Guest
Posted

well ur coordinates are the same?

change moveobject coordinates to what direction you want it to go

example

x, y, 0

x, y ,-5

(now it goes into the ground)

my answer might not be correct but take a look at youre coordinates, youre problem is there

Posted

zoals ik de cordinaten nu heb, gaat hij rondjes draaien, maar dat wil ik helemaal niet en ik snap het ook niet want in moveObject zijn de rotatecordinaten het zelfde als in createObject

Posted

yes i know its weird and if i use the cordinates ingame it dont rotates but it is in a wrong position, if you want i can make a screen

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