XxCozzaxX Posted April 8, 2010 Posted April 8, 2010 (edited) I am trying to edit the zombie resource so that if they have a non-melee weapon, they will aim, and fire at the player they are near, here is the punch function that makes them punch: --MAKES A ZOMBIE PUNCH addEvent( "Zomb_Punch", true ) function Zpunch ( ped ) if (isElement(ped)) then setPedControlState( ped, "fire", true ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedControlState ( ped, "fire", false) end end, 800, 1, ped ) end end addEventHandler( "Zomb_Punch", getRootElement(), Zpunch ) How do i edit this so that they aim and fire at you? Edited April 8, 2010 by Guest
XxCozzaxX Posted April 8, 2010 Author Posted April 8, 2010 Zombies don't use guns. I asked a question, not whether they should or not.
Jumba' Posted April 8, 2010 Posted April 8, 2010 https://wiki.multitheftauto.com/wiki/SetPedAimTarget ?? Dunno
dzek (varez) Posted April 9, 2010 Posted April 9, 2010 i think you should 1 give weapon 2 get ped position 3 get "target" position, 4 do magic-math, and set rotation so ped will be facing at target 5 then set aim target 6 and make it shoot im not sure, i didnt scripted weapons yet Multi theft auto tools - replace cars and peds, move your map or compile your Lua files online! programista php rzeszów Need free webhosting for your small site? PM me. Need help with portforwarding? PM me. Do not PM me asking for help with scripting. Having problems with port forwarding? Send me pm, I can do whole thing for you using TeamViewer (already helped about 20 people, no worries)!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now