XxCozzaxX Posted April 8, 2010 Posted April 8, 2010 (edited) I am trying to edit the zombie resource so that if they have a non-melee weapon, they will aim, and fire at the player they are near, here is the punch function that makes them punch: --MAKES A ZOMBIE PUNCH addEvent( "Zomb_Punch", true ) function Zpunch ( ped ) if (isElement(ped)) then setPedControlState( ped, "fire", true ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedControlState ( ped, "fire", false) end end, 800, 1, ped ) end end addEventHandler( "Zomb_Punch", getRootElement(), Zpunch ) How do i edit this so that they aim and fire at you? Edited April 8, 2010 by Guest
XxCozzaxX Posted April 8, 2010 Author Posted April 8, 2010 Zombies don't use guns. I asked a question, not whether they should or not.
Jumba' Posted April 8, 2010 Posted April 8, 2010 https://wiki.multitheftauto.com/wiki/SetPedAimTarget ?? Dunno
dzek (varez) Posted April 9, 2010 Posted April 9, 2010 i think you should 1 give weapon 2 get ped position 3 get "target" position, 4 do magic-math, and set rotation so ped will be facing at target 5 then set aim target 6 and make it shoot im not sure, i didnt scripted weapons yet
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