XxCozzaxX Posted April 8, 2010 Share Posted April 8, 2010 (edited) I am trying to edit the zombie resource so that if they have a non-melee weapon, they will aim, and fire at the player they are near, here is the punch function that makes them punch: --MAKES A ZOMBIE PUNCH addEvent( "Zomb_Punch", true ) function Zpunch ( ped ) if (isElement(ped)) then setPedControlState( ped, "fire", true ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedControlState ( ped, "fire", false) end end, 800, 1, ped ) end end addEventHandler( "Zomb_Punch", getRootElement(), Zpunch ) How do i edit this so that they aim and fire at you? Edited April 8, 2010 by Guest Link to comment
XxCozzaxX Posted April 8, 2010 Author Share Posted April 8, 2010 Zombies don't use guns. I asked a question, not whether they should or not. Link to comment
Jumba' Posted April 8, 2010 Share Posted April 8, 2010 https://wiki.multitheftauto.com/wiki/SetPedAimTarget ?? Dunno Link to comment
XxCozzaxX Posted April 9, 2010 Author Share Posted April 9, 2010 But where do i make it aim!? Link to comment
dzek (varez) Posted April 9, 2010 Share Posted April 9, 2010 i think you should 1 give weapon 2 get ped position 3 get "target" position, 4 do magic-math, and set rotation so ped will be facing at target 5 then set aim target 6 and make it shoot im not sure, i didnt scripted weapons yet Link to comment
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