liamknight24 Posted January 25, 2010 Share Posted January 25, 2010 i want my server to be like when a player has logged in he will spawn at a postion and then when he reconnects he wont spawn at the first position he will spawn where he left off, here is what i have so far:: function spawn(player) local playeraccount = getPlayerAccount ( thePlayer ) playerpos = getAccountData ( playeraccount, "position", playerpos ) if ( playerpos ) then spawnPlayer ( player, playerpos ) fadeCamera(player, true) setCameraTarget(player, player) else spawnPlayer ( player, 2315.0593261719, -2968.7006835938, 1816.2529296875, 90, math.random(1,2) ) fadeCamera(player, true) setCameraTarget(player, player) end end function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( thePlayer ) if ( playeraccount ) then local playerpos = getElementPosition ( thePlayer ) setAccountData ( playeraccount, "position", playerpos ) end end is there any other way of doing this?? thanks for any help. Link to comment
liamknight24 Posted January 25, 2010 Author Share Posted January 25, 2010 i want my server to be like when a player has logged in he will spawn at a postion and then when he reconnects he wont spawn at the first position he will spawn where he left off, here is what i have so far:: function spawn(player) local playeraccount = getPlayerAccount ( thePlayer ) playerpos = getAccountData ( playeraccount, "position", playerpos ) if ( playerpos ) then spawnPlayer ( player, playerpos ) fadeCamera(player, true) setCameraTarget(player, player) else spawnPlayer ( player, 2315.0593261719, -2968.7006835938, 1816.2529296875, 90, math.random(1,2) ) fadeCamera(player, true) setCameraTarget(player, player) end end function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( thePlayer ) if ( playeraccount ) then local playerpos = getElementPosition ( thePlayer ) setAccountData ( playeraccount, "position", playerpos ) end end is there any other way of doing this?? thanks for any help. Link to comment
Gamesnert Posted January 25, 2010 Share Posted January 25, 2010 function spawn(player) local playeraccount = getPlayerAccount ( player ) local playerposX = getAccountData ( playeraccount, "positionX") local playerposY = getAccountData ( playeraccount, "positionY") local playerposZ = getAccountData ( playeraccount, "positionZ") if ( playerposX ) then spawnPlayer ( player, playerposX, playerposY, playerposZ ) fadeCamera(player, true) setCameraTarget(player, player) else spawnPlayer ( player, 2315.0593261719, -2968.7006835938, 1816.2529296875, 90, math.random(1,2) ) fadeCamera(player, true) setCameraTarget(player, player) end end function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerposX,playerposY,playerposZ = getElementPosition ( source ) setAccountData ( playeraccount, "positionX", playerposX ) setAccountData ( playeraccount, "positionY", playerposY ) setAccountData ( playeraccount, "positionZ", playerposZ ) end end I just did a quick sweep and fixed some minor stuff. Important stuff to note: - getElementPosition returns X, Y and Z. Not just 1 value - In the "spawn" function there is no such variable as "thePlayer" - In the "onPlayerQuit" function the player who quit is marked by "source", not "thePlayer" - I don't see any event handlers Link to comment
Gamesnert Posted January 25, 2010 Share Posted January 25, 2010 function spawn(player) local playeraccount = getPlayerAccount ( player ) local playerposX = getAccountData ( playeraccount, "positionX") local playerposY = getAccountData ( playeraccount, "positionY") local playerposZ = getAccountData ( playeraccount, "positionZ") if ( playerposX ) then spawnPlayer ( player, playerposX, playerposY, playerposZ ) fadeCamera(player, true) setCameraTarget(player, player) else spawnPlayer ( player, 2315.0593261719, -2968.7006835938, 1816.2529296875, 90, math.random(1,2) ) fadeCamera(player, true) setCameraTarget(player, player) end end function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerposX,playerposY,playerposZ = getElementPosition ( source ) setAccountData ( playeraccount, "positionX", playerposX ) setAccountData ( playeraccount, "positionY", playerposY ) setAccountData ( playeraccount, "positionZ", playerposZ ) end end I just did a quick sweep and fixed some minor stuff. Important stuff to note: - getElementPosition returns X, Y and Z. Not just 1 value - In the "spawn" function there is no such variable as "thePlayer" - In the "onPlayerQuit" function the player who quit is marked by "source", not "thePlayer" - I don't see any event handlers Link to comment
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