Deltanic Posted December 23, 2009 Share Posted December 23, 2009 Hi, Now I'm thinking about, is it possible to replace a weapon? Until now, it won't work by me. My script: function onPlayerWeaponConnect() txd = engineLoadTXD ( "silenced.txd" ) engineImportTXD ( txd, 347 ) dff = engineLoadDFF ( "silenced.dff", 0 ) engineReplaceModel ( dff, 347 ) end addEventHandler("onClientResourceStart", getRootElement(), onPlayerWeaponConnect) I defined the models in meta.xml and I've placed them in the resource. But they doesn't replace. Is this because MTA haven't support for custom weapons or am I doing something wrong? Link to comment
Gamesnert Posted December 23, 2009 Share Posted December 23, 2009 It does have support for changing textures, not models however. Link to comment
Deltanic Posted December 23, 2009 Author Share Posted December 23, 2009 Ok, fuck << lawl badword replacer, but the texture isn't replacing too.. Link to comment
Gamesnert Posted December 23, 2009 Share Posted December 23, 2009 Make sure you (or anyone else, for that matter) don't have the weapon equipped. It simply can't be replaced if you have it in your hands. Link to comment
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