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Model replacing


Deltanic

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Hi,

Now I'm thinking about, is it possible to replace a weapon? Until now, it won't work by me. My script:

function onPlayerWeaponConnect()
txd = engineLoadTXD ( "silenced.txd" )
engineImportTXD ( txd, 347 )
dff = engineLoadDFF ( "silenced.dff", 0 )
engineReplaceModel ( dff, 347 )
end
addEventHandler("onClientResourceStart", getRootElement(), onPlayerWeaponConnect)

I defined the models in meta.xml and I've placed them in the resource. But they doesn't replace. Is this because MTA haven't support for custom weapons or am I doing something wrong?

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