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   <object id="object (SW_haybreak02) (47)" model="3374" interior="0" dimension="0" posX="1237.7640380859" posY="-1301.3161621094" posZ="379.10000610352" rotX="0" rotY="0" rotZ="0" />
   <object id="object (SW_haybreak02) (48)" model="3374" interior="0" dimension="0" posX="1234.1103515625" posY="-1301.3714599609" posZ="376.10000610352" rotX="0" rotY="0" rotZ="0" />
   <object id="object (wall1) (6)" model="13647" interior="0" dimension="0" posX="1284.9228515625" posY="-1301.2724609375" posZ="395.54064941406" rotX="0" rotY="0" rotZ="180.53833007813" />
   <object id="object (a51_spottower) (3)" model="3279" interior="0" dimension="0" posX="1229.5313720703" posY="-1298.0466308594" posZ="361.17813110352" rotX="0" rotY="0" rotZ="0" />
   <object id="object (a51_spottower) (4)" model="3279" interior="0" dimension="0" posX="1229.8157958984" posY="-1300.8741455078" posZ="345.10000610352" rotX="0" rotY="0" rotZ="0" />
   <object id="object (a51_spottower) (5)" model="3279" interior="0" dimension="0" posX="1234.6983642578" posY="-1303.9055175781" posZ="328.10000610352" rotX="0" rotY="0" rotZ="1.0805358886719" />
   <object id="object (BinNt07_LA) (1)" model="1337" interior="0" dimension="0" posX="2471.3332519531" posY="-1686.1318359375" posZ="13.157037734985" rotX="0" rotY="0" rotZ="0" />
   <team id="team (1)" name="team" color="#FFFFFFFF" interior="0" posX="2482.1940917969" posY="-1681.3288574219" posZ="12.831230163574" rotX="0" rotY="0" rotZ="0" />
   <team id="team (2)" name="team" color="#FFFFFFFF" interior="0" posX="2482.1940917969" posY="-1681.3288574219" posZ="12.831230163574" rotX="0" rotY="0" rotZ="0" />
   <spawnpoint id="spawnpoint (2)" skin="0" interior="0" posX="1533.95703125" posY="-1355.2890625" posZ="329.45327758789" rotX="0" rotY="0" rotZ="0" />
   <spawnpoint id="spawnpoint (3)" skin="0" interior="0" posX="1538.3387451172" posY="-1356.3869628906" posZ="329.46319580078" rotX="0" rotY="0" rotZ="0" />
   <spawnpoint id="spawnpoint (4)" skin="0" interior="0" posX="1538.6650390625" posY="-1348.5869140625" posZ="329.46200561523" rotX="0" rotY="0" rotZ="0" />
   <object id="object (k_cargo3) (1)" model="2975" interior="0" dimension="0" posX="1214.8562011719" posY="-1226.943359375" posZ="306.8483581543" rotX="0" rotY="0" rotZ="0" />
   <object id="object (lasntrk1) (1)" model="3566" interior="0" dimension="0" posX="1250.4068603516" posY="-1305.8973388672" posZ="328.4573059082" rotX="0" rotY="0" rotZ="0" />
   <spawnpoint id="spawnpoint (1)" skin="0" interior="0" posX="1537.1037597656" posY="-1350.2897949219" posZ="329.458984375" rotX="0" rotY="0" rotZ="0" />
   <object id="object (lasntrk2) (1)" model="3568" interior="0" dimension="0" posX="1268.4390869141" posY="-1305.9822998047" posZ="320.14932250977" rotX="0" rotY="0" rotZ="0" />
   <object id="object (wall1) (2)" model="13647" interior="0" dimension="0" posX="1376.0760498047" posY="-1348.6801757813" posZ="353.38726806641" rotX="0" rotY="0" rotZ="0" />

hi i need help about climbing resourcer

i created one map today and i put the definitions ctf and put the spawnpoit

more it not work i start the resoucer and not work

why ?

need start other resourcer?

Posted

Seriously, don't double-post... There's a big fat EDIT button, in the top-right corner of your posts... Use it.

And no, Hannu's climbing mode is not delivered with MTA. You'll either have to script it yourself or ask the creator to give it to you.

Posted

:/

who have give me please

the original hay

--Modified by Ransom
players = getElementsByType ( "player" )
root = getRootElement ()
scoreboardRes = getResourceFromName("scoreboard")
 
addEventHandler("onResourceStop",getResourceRootElement(getThisResource()),
function()
call(scoreboardRes,"removeScoreboardColumn","Current level")
call(scoreboardRes,"removeScoreboardColumn","Max level")
call(scoreboardRes,"removeScoreboardColumn","Health")
end )
 
function spawnFunct ( passedPlayer )
   r = 20
angle = math.random(133, 308) --random angle between 0 and 359.99
centerX = -12
centerY = -10
spawnX = r*math.cos(angle) + centerX --circle trig math
spawnY = r*math.sin(angle) + centerY --circle trig math
spawnAngle = 360 - math.deg( math.atan2 ( (centerX - spawnX), (centerY - spawnY) ) )
spawnPlayer ( passedPlayer, spawnX, spawnY, 3.3, spawnAngle )
end
 
for k,v in ipairs(players) do --Game start spawn
spawnFunct ( v )
end
 
function playerJoin ( )
fadeCamera ( source, true )
spawnFunct ( source )
end
addEventHandler ( "onPlayerJoin", root, playerJoin )
 
 
function playerWasted ( )
setTimer ( spawnFunct, 3000, 1, source )
end
addEventHandler ( "onPlayerWasted", root, playerWasted )
 
-- To do:
-- * Dynamic circle spawn
-- Options:
local options = {
x = 4,
y = 4,
--z = 49, -- +1
z = get("levels") - 1, -- +1
--b = 245,
b = get("blocks"),
r = 4
}
-- Don't touch below!
local matrix = {}
local objects = {}
local moving = {}
local xy_speed
local z_speed
local root = getRootElement()
local barrier_x
local barrier_y
local barrier_r
 
function move ()
--outputDebugString("move entered")
local rand
repeat
	rand = math.random ( 1, options.b )
until (moving[rand] ~= 1)
local object = objects[ rand ]
local move = math.random ( 0, 5 )
--outputDebugString("move: " .. move)
local x,y,z
local x2,y2,z2 = getElementPosition ( object )
local free = {}
copyTable(matrix,free)
getFree(free)
x = x2 / -4
y = y2 / -4
z = z2 / 3
if (move == 0)  and (x ~= 1) and (free[x-1][y][z] == 0) then
	moving[rand] = 1
	local s = 4000 - xy_speed * z
	setTimer (done, s, 1, rand, x, y, z)
	x = x - 1
	matrix[x][y][z] = 1
--outputDebugString("moving obj")
	moveObject ( object, s, x2 + 4, y2, z2, 0, 0, 0 )
elseif (move == 1) and (x ~= options.x) and (free[x+1][y][z] == 0) then
	moving[rand] = 1
	local s = 4000 - xy_speed * z
	setTimer (done, s, 1, rand, x, y, z)
	x = x + 1
	matrix[x][y][z] = 1
--outputDebugString("moving obj")
	moveObject ( object, s, x2 - 4, y2, z2, 0, 0, 0 )
elseif (move == 2) and (y ~= 1) and (free[x][y-1][z] == 0) then
	moving[rand] = 1
	local s = 4000 - xy_speed * z
	setTimer (done, s, 1, rand, x, y, z)
	y = y - 1
	matrix[x][y][z] = 1
--outputDebugString("moving obj")
	moveObject ( object, s, x2, y2 + 4, z2, 0, 0, 0 )
elseif (move == 3) and (y ~= options.y) and (free[x][y+1][z] == 0) then
	moving[rand] = 1
	local s = 4000 - xy_speed * z
	setTimer (done, s, 1, rand, x, y, z)
	y = y + 1
	matrix[x][y][z] = 1
--outputDebugString("moving obj")
	moveObject ( object, s, x2, y2 - 4, z2, 0, 0, 0 )
elseif (move == 4) and (z ~= 1) and (free[x][y][z-1] == 0) then
	moving[rand] = 1
	local s = 3000 - z_speed * z
	setTimer (done, s, 1, rand, x, y, z)
	z = z - 1
	matrix[x][y][z] = 1
--outputDebugString("moving obj")
	moveObject ( object, s, x2, y2, z2 - 3, 0, 0, 0 )
elseif (move == 5) and (z ~= options.z) and (free[x][y][z+1] == 0) then
	moving[rand] = 1
	local s = 3000 - z_speed * z
	setTimer (done, s, 1, rand, x, y, z)
	z = z + 1
	matrix[x][y][z] = 1
--outputDebugString("moving obj")
	moveObject ( object, s, x2, y2, z2 + 3, 0, 0, 0 )
end
--	setTimer ("move", 100 )
end
 
 
function onThisResourceStart ( )
call(scoreboardRes,"addScoreboardColumn","Current level")
call(scoreboardRes,"addScoreboardColumn","Max level")
call(scoreboardRes,"addScoreboardColumn","Health")
--outputChatBox("* Haystack-em-up v1.43 by Aeron", root, 255, 100, 100)  --PFF meta is good enough 
--Calculate speed velocity
xy_speed = 2000 / (options.z + 1)
z_speed = 1500 / (options.z + 1)
 
--Clean matrix
for x = 1,options.x do
	matrix[x] = {}
	for y = 1,options.y do
		matrix[x][y] = {}
		for z = 1,options.z do
			matrix[x][y][z] = 0
		end
	end
end
 
   --Place number of haybails in matrix
local x,y,z
for count = 1,options.b do
	repeat
		x = math.random ( 1, options.x )
		y = math.random ( 1, options.y )
		z = math.random ( 1, options.z )
	until (matrix[x][y][z] == 0)
	matrix[x][y][z] = 1
	objects[count] = createObject ( 3374, x * -4, y * -4, z * 3 ) --, math.random ( 0, 3 ) * 90, math.random ( 0, 1 ) * 180 , math.random ( 0, 1 ) * 180 )
end
 
--Place number of rocks in matrix
for count = 1,options.r do
	repeat
		x = math.random ( 1, options.x )
		y = math.random ( 1, options.y )
		z = math.random ( 1, options.z )
	until (matrix[x][y][z] == 0)
	matrix[x][y][z] = 1
	createObject ( 1305, x * -4, y * -4, z * 3, math.random ( 0, 359 ), math.random ( 0, 359 ), math.random ( 0, 359 ) )
end
 
--Calculate tower center and barrier radius
barrier_x = (options.x + 1) * -2
barrier_y = (options.y + 1) * -2	
if (options.x > options.y) then 
	barrier_r = options.x / 2 + 20 
else
	barrier_r = options.y / 2 + 20 
end
 
--Place top-haybail + minigun
createObject ( 3374, barrier_x, barrier_y, options.z * 3 + 3 )
thePickup = createPickup ( barrier_x, barrier_y, options.z * 3 + 6, 3, 2880, 1 )
setTimer ( move, 100, 0 )
setTimer ( barrier, 1000, 1)
fadeCamera ( getRootElement(), true )
end
 
function barrier ()
local barrier = createColCircle ( barrier_x, barrier_y, barrier_r )
addEventHandler ( "onColShapeLeave", barrier, function ( p )
	if ( getElementType ( p ) == "player" ) then 
		killPed ( p )
		outputChatBox( "* Killed: Don't walk away.", p, 255, 100, 100 )
		end
	end )
end
 
function onPickupHit ( player )
if source == thePickup then
	outputChatBox( "* " .. getPlayerName ( player ) .. " made it to the top!", root, 255, 100, 100, false )
	toggleControl ( player, "fire", true )
	destroyElement( source )
end
end
 
function done ( id, x, y, z )
moving[id] = 0
matrix[x][y][z] = 0
end
 
function getFree ( src )
local x,y,z
local players = getElementsByType( "player" )
for k,v in ipairs(players) do
	x,y,z = getElementPosition( v )
	x = math.floor(x / -4 + 0.5)
	y = math.floor(y / -4 + 0.5)
	z = math.floor(z / 3 + 0.5)
	if (x >= 1) and (x <= options.x) and (y >= 1) and (y <= options.y) and (z >= 1) and (z <= options.z) then
		src[x][y][z] = 2
	end
end
end
 
function copyTable ( src, des )
for k,v in ipairs(src) do
	if (type(v) == "table") then
		des[k] = {}
		copyTable(src[k],des[k])
	else
		des[k] = v
	end
end
end
 
 
 
--addEventHandler( "onResourceStart", root, function() onMapLoad() end)
--addEventHandler( "onPickupHit", root, function() onPickupHit() end)
--addEventHandler( "onPlayerJoin", root, function() onPlayerJoin() end)
 
addEventHandler( "onResourceStart", getResourceRootElement(getThisResource()), onThisResourceStart)
addEventHandler( "onPickupHit", root, onPickupHit)

must i create other and it not work with hay

:/

my msn

[email protected]

Posted

Ah you meant Hay.

Hay doesn't use the map system; it's hay bales are generated via a scripted algorithm, and all the other "mapping" related parts (spawnpoints, destination, etc) are also in the script.

You would have to copy and alter the lua script to change the map.

Posted

It's quite obvious English is not your 1st language, and I only speak English. What you are trying to do is difficult and you would be better off with help from someone who speaks the same language as you do, just to prevent (or reduce :P ) confusion.

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