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posX="1284.9228515625" posY="-1301.2724609375" posZ="395.54064941406" rotX="0" rotY="0" rotZ="180.53833007813" /> <object id="object (a51_spottower) (3)" model="3279" interior="0" dimension="0" posX="1229.5313720703" posY="-1298.0466308594" posZ="361.17813110352" rotX="0" rotY="0" rotZ="0" /> <object id="object (a51_spottower) (4)" model="3279" interior="0" dimension="0" posX="1229.8157958984" posY="-1300.8741455078" posZ="345.10000610352" rotX="0" rotY="0" rotZ="0" /> <object id="object (a51_spottower) (5)" model="3279" interior="0" dimension="0" posX="1234.6983642578" posY="-1303.9055175781" posZ="328.10000610352" rotX="0" rotY="0" rotZ="1.0805358886719" /> <object id="object (BinNt07_LA) (1)" model="1337" interior="0" dimension="0" posX="2471.3332519531" posY="-1686.1318359375" posZ="13.157037734985" rotX="0" rotY="0" rotZ="0" /> <team id="team (1)" name="team" color="#FFFFFFFF" interior="0" posX="2482.1940917969" posY="-1681.3288574219" posZ="12.831230163574" rotX="0" rotY="0" rotZ="0" /> <team id="team (2)" name="team" color="#FFFFFFFF" interior="0" posX="2482.1940917969" posY="-1681.3288574219" posZ="12.831230163574" rotX="0" rotY="0" rotZ="0" /> <spawnpoint id="spawnpoint (2)" skin="0" interior="0" posX="1533.95703125" posY="-1355.2890625" posZ="329.45327758789" rotX="0" rotY="0" rotZ="0" /> <spawnpoint id="spawnpoint (3)" skin="0" interior="0" posX="1538.3387451172" posY="-1356.3869628906" posZ="329.46319580078" rotX="0" rotY="0" rotZ="0" /> <spawnpoint id="spawnpoint (4)" skin="0" interior="0" posX="1538.6650390625" posY="-1348.5869140625" posZ="329.46200561523" rotX="0" rotY="0" rotZ="0" /> <object id="object (k_cargo3) (1)" model="2975" interior="0" dimension="0" posX="1214.8562011719" posY="-1226.943359375" posZ="306.8483581543" rotX="0" rotY="0" rotZ="0" /> <object id="object (lasntrk1) (1)" model="3566" interior="0" dimension="0" posX="1250.4068603516" posY="-1305.8973388672" posZ="328.4573059082" rotX="0" rotY="0" rotZ="0" /> <spawnpoint id="spawnpoint (1)" skin="0" interior="0" posX="1537.1037597656" posY="-1350.2897949219" posZ="329.458984375" rotX="0" rotY="0" rotZ="0" /> <object id="object (lasntrk2) (1)" model="3568" interior="0" dimension="0" posX="1268.4390869141" posY="-1305.9822998047" posZ="320.14932250977" rotX="0" rotY="0" rotZ="0" /> <object id="object (wall1) (2)" model="13647" interior="0" dimension="0" posX="1376.0760498047" posY="-1348.6801757813" posZ="353.38726806641" rotX="0" rotY="0" rotZ="0" /> hi i need help about climbing resourcer i created one map today and i put the definitions ctf and put the spawnpoit more it not work i start the resoucer and not work why ? need start other resourcer? 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subenji99 Posted December 20, 2009 Share Posted December 20, 2009 Hannu's climbing gamemode requires you to make maps using the supplied edf with the gamemode. If you want to make maps for climbing, you'll have to contact Hannu. Link to comment
tootao123 Posted December 20, 2009 Author Share Posted December 20, 2009 not is with editor ????? is hay i want add maps more i put the spawnpoint and the objects and it not work not spawn AND NOW ? Link to comment
tootao123 Posted December 20, 2009 Author Share Posted December 20, 2009 i dont know if is climbing one add the objects to play uping and moving to the object finish Link to comment
Gamesnert Posted December 20, 2009 Share Posted December 20, 2009 Seriously, don't double-post... There's a big fat EDIT button, in the top-right corner of your posts... Use it. And no, Hannu's climbing mode is not delivered with MTA. You'll either have to script it yourself or ask the creator to give it to you. Link to comment
tootao123 Posted December 20, 2009 Author Share Posted December 20, 2009 who have give me please the original hay --Modified by Ransom players = getElementsByType ( "player" ) root = getRootElement () scoreboardRes = getResourceFromName("scoreboard") addEventHandler("onResourceStop",getResourceRootElement(getThisResource()), function() call(scoreboardRes,"removeScoreboardColumn","Current level") call(scoreboardRes,"removeScoreboardColumn","Max level") call(scoreboardRes,"removeScoreboardColumn","Health") end ) function spawnFunct ( passedPlayer ) r = 20 angle = math.random(133, 308) --random angle between 0 and 359.99 centerX = -12 centerY = -10 spawnX = r*math.cos(angle) + centerX --circle trig math spawnY = r*math.sin(angle) + centerY --circle trig math spawnAngle = 360 - math.deg( math.atan2 ( (centerX - spawnX), (centerY - spawnY) ) ) spawnPlayer ( passedPlayer, spawnX, spawnY, 3.3, spawnAngle ) end for k,v in ipairs(players) do --Game start spawn spawnFunct ( v ) end function playerJoin ( ) fadeCamera ( source, true ) spawnFunct ( source ) end addEventHandler ( "onPlayerJoin", root, playerJoin ) function playerWasted ( ) setTimer ( spawnFunct, 3000, 1, source ) end addEventHandler ( "onPlayerWasted", root, playerWasted ) -- To do: -- * Dynamic circle spawn -- Options: local options = { x = 4, y = 4, --z = 49, -- +1 z = get("levels") - 1, -- +1 --b = 245, b = get("blocks"), r = 4 } -- Don't touch below! local matrix = {} local objects = {} local moving = {} local xy_speed local z_speed local root = getRootElement() local barrier_x local barrier_y local barrier_r function move () --outputDebugString("move entered") local rand repeat rand = math.random ( 1, options.b ) until (moving[rand] ~= 1) local object = objects[ rand ] local move = math.random ( 0, 5 ) --outputDebugString("move: " .. move) local x,y,z local x2,y2,z2 = getElementPosition ( object ) local free = {} copyTable(matrix,free) getFree(free) x = x2 / -4 y = y2 / -4 z = z2 / 3 if (move == 0) and (x ~= 1) and (free[x-1][y][z] == 0) then moving[rand] = 1 local s = 4000 - xy_speed * z setTimer (done, s, 1, rand, x, y, z) x = x - 1 matrix[x][y][z] = 1 --outputDebugString("moving obj") moveObject ( object, s, x2 + 4, y2, z2, 0, 0, 0 ) elseif (move == 1) and (x ~= options.x) and (free[x+1][y][z] == 0) then moving[rand] = 1 local s = 4000 - xy_speed * z setTimer (done, s, 1, rand, x, y, z) x = x + 1 matrix[x][y][z] = 1 --outputDebugString("moving obj") moveObject ( object, s, x2 - 4, y2, z2, 0, 0, 0 ) elseif (move == 2) and (y ~= 1) and (free[x][y-1][z] == 0) then moving[rand] = 1 local s = 4000 - xy_speed * z setTimer (done, s, 1, rand, x, y, z) y = y - 1 matrix[x][y][z] = 1 --outputDebugString("moving obj") moveObject ( object, s, x2, y2 + 4, z2, 0, 0, 0 ) elseif (move == 3) and (y ~= options.y) and (free[x][y+1][z] == 0) then moving[rand] = 1 local s = 4000 - xy_speed * z setTimer (done, s, 1, rand, x, y, z) y = y + 1 matrix[x][y][z] = 1 --outputDebugString("moving obj") moveObject ( object, s, x2, y2 - 4, z2, 0, 0, 0 ) elseif (move == 4) and (z ~= 1) and (free[x][y][z-1] == 0) then moving[rand] = 1 local s = 3000 - z_speed * z setTimer (done, s, 1, rand, x, y, z) z = z - 1 matrix[x][y][z] = 1 --outputDebugString("moving obj") moveObject ( object, s, x2, y2, z2 - 3, 0, 0, 0 ) elseif (move == 5) and (z ~= options.z) and (free[x][y][z+1] == 0) then moving[rand] = 1 local s = 3000 - z_speed * z setTimer (done, s, 1, rand, x, y, z) z = z + 1 matrix[x][y][z] = 1 --outputDebugString("moving obj") moveObject ( object, s, x2, y2, z2 + 3, 0, 0, 0 ) end -- setTimer ("move", 100 ) end function onThisResourceStart ( ) call(scoreboardRes,"addScoreboardColumn","Current level") call(scoreboardRes,"addScoreboardColumn","Max level") call(scoreboardRes,"addScoreboardColumn","Health") --outputChatBox("* Haystack-em-up v1.43 by Aeron", root, 255, 100, 100) --PFF meta is good enough --Calculate speed velocity xy_speed = 2000 / (options.z + 1) z_speed = 1500 / (options.z + 1) --Clean matrix for x = 1,options.x do matrix[x] = {} for y = 1,options.y do matrix[x][y] = {} for z = 1,options.z do matrix[x][y][z] = 0 end end end --Place number of haybails in matrix local x,y,z for count = 1,options.b do repeat x = math.random ( 1, options.x ) y = math.random ( 1, options.y ) z = math.random ( 1, options.z ) until (matrix[x][y][z] == 0) matrix[x][y][z] = 1 objects[count] = createObject ( 3374, x * -4, y * -4, z * 3 ) --, math.random ( 0, 3 ) * 90, math.random ( 0, 1 ) * 180 , math.random ( 0, 1 ) * 180 ) end --Place number of rocks in matrix for count = 1,options.r do repeat x = math.random ( 1, options.x ) y = math.random ( 1, options.y ) z = math.random ( 1, options.z ) until (matrix[x][y][z] == 0) matrix[x][y][z] = 1 createObject ( 1305, x * -4, y * -4, z * 3, math.random ( 0, 359 ), math.random ( 0, 359 ), math.random ( 0, 359 ) ) end --Calculate tower center and barrier radius barrier_x = (options.x + 1) * -2 barrier_y = (options.y + 1) * -2 if (options.x > options.y) then barrier_r = options.x / 2 + 20 else barrier_r = options.y / 2 + 20 end --Place top-haybail + minigun createObject ( 3374, barrier_x, barrier_y, options.z * 3 + 3 ) thePickup = createPickup ( barrier_x, barrier_y, options.z * 3 + 6, 3, 2880, 1 ) setTimer ( move, 100, 0 ) setTimer ( barrier, 1000, 1) fadeCamera ( getRootElement(), true ) end function barrier () local barrier = createColCircle ( barrier_x, barrier_y, barrier_r ) addEventHandler ( "onColShapeLeave", barrier, function ( p ) if ( getElementType ( p ) == "player" ) then killPed ( p ) outputChatBox( "* Killed: Don't walk away.", p, 255, 100, 100 ) end end ) end function onPickupHit ( player ) if source == thePickup then outputChatBox( "* " .. getPlayerName ( player ) .. " made it to the top!", root, 255, 100, 100, false ) toggleControl ( player, "fire", true ) destroyElement( source ) end end function done ( id, x, y, z ) moving[id] = 0 matrix[x][y][z] = 0 end function getFree ( src ) local x,y,z local players = getElementsByType( "player" ) for k,v in ipairs(players) do x,y,z = getElementPosition( v ) x = math.floor(x / -4 + 0.5) y = math.floor(y / -4 + 0.5) z = math.floor(z / 3 + 0.5) if (x >= 1) and (x <= options.x) and (y >= 1) and (y <= options.y) and (z >= 1) and (z <= options.z) then src[x][y][z] = 2 end end end function copyTable ( src, des ) for k,v in ipairs(src) do if (type(v) == "table") then des[k] = {} copyTable(src[k],des[k]) else des[k] = v end end end --addEventHandler( "onResourceStart", root, function() onMapLoad() end) --addEventHandler( "onPickupHit", root, function() onPickupHit() end) --addEventHandler( "onPlayerJoin", root, function() onPlayerJoin() end) addEventHandler( "onResourceStart", getResourceRootElement(getThisResource()), onThisResourceStart) addEventHandler( "onPickupHit", root, onPickupHit) must i create other and it not work with hay my msn [email protected] Link to comment
subenji99 Posted December 20, 2009 Share Posted December 20, 2009 Ah you meant Hay. Hay doesn't use the map system; it's hay bales are generated via a scripted algorithm, and all the other "mapping" related parts (spawnpoints, destination, etc) are also in the script. You would have to copy and alter the lua script to change the map. Link to comment
tootao123 Posted December 20, 2009 Author Share Posted December 20, 2009 script oh more i want know how edit it can add my msn [email protected] why need chang location, local more tell me how i will add objects i dont want just box local barrier = createColCircle ( barrier_x, barrier_y, barrier_r ) Link to comment
subenji99 Posted December 20, 2009 Share Posted December 20, 2009 It's quite obvious English is not your 1st language, and I only speak English. What you are trying to do is difficult and you would be better off with help from someone who speaks the same language as you do, just to prevent (or reduce ) confusion. Link to comment
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