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I'm a Developer and I have a server


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Hello everyone over here,

I'm a GTA3 fan. I remember the last time I played it which was 4+ years ago. I really miss the game and want it back. For now, I had started a server myself. I can code websites professionally. I'm looking to start working on the GTA3 MTA project. If anyone wishes to play or contact me regarding the project, please feel free to join my server using the following information:

IP: 83.110.65.11

Port: 2003

Have fun. :D

Kind Regards,

Dev

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If by GTA3 MTA project you're talking about MTA itself (and not mIRC-based server scripting), that's not really possible. Unfortunately the client and server source for MTA 0.x is not open. Without that (or a developer's support who wants to invest some time into an update for 0.5) you're not going to get very far.

I have nearly finished a rather large update to MTA:VC, but it is solely based on the SCM-based portion of MTA. SCM is Rockstar's scripting language used for GTA3, VC, and SA. MTA uses SCM for its gamemodes (deathmatch and stunt in MTA:VC) as well as a significant portion of vehicle synchronization. SCM files are easily decompiled (though without source GSR files you will end up with somewhat obfuscated code; sync code in particular is unintelligible without proper variable and label names) which allowed me to begin this update in the first place. As you can see I originally posted about this update in summer 2007, so it's been a while. As soon as I get the support of an MTA developer to get a client update done then a release will most likely follow soon after that.

I have also begun a similar update to MTA3. Considering this is currently the only multiplayer mod for GTA3, an update for MTA3 seems worthwhile.

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Thanks for your reply. This seems like a bit of "pain in the ace" work. Then, I'm just going to wait and see. I'm kind of bored right now, so I wonder what people are doing. Come on! Someone join my server. I want to chat, play, and of course kick some ace. Oh well, I'm waiting. =D

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  • 2 weeks later...

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