Ch3ck3r Posted October 23, 2009 Posted October 23, 2009 Hi, i want to have some weather changing effect in my server. So i scripted the following resource, but it does not work. On resource start, the weather is set correctly as far as i can assess. After the first change, the weather should change every quarter (at minute 00, 15, 30 and 45). But it doesn't do anything. I added the command /weather to change the weather manually and check if it works, but it always says me, that there is already a change happening. I am not able to find the error, any help appreciated (The script is serverside) function startWeatherSim() local id = getRandomWeatherId() if(not setWeatherBlended(id)) then outputDebugString("Changing weather failed with weatherid "..tostring(id), 1) end local minute = getRealTime().minute local toNextQuarter = 15 - (minute%15) setTimer(setTimer, toNextQuarter*60*1000, 1, changeWeather, 15*60*1000, 0) setTimer(changeWeather, toNextQuarter*60*1000, 1) end function changeWeather() weatherid, changing = getWeather() if(changing ~= nil) then outputDebugString("Weather is already changing at the moment"..tostring(weatherid), 1) return false end local id = getRandomWeatherId() if (not setWeatherBlended(id)) then outputDebugString("Changing weather failed with weatherid "..tostring(id), 1) end end function getRandomWeatherId() local id = math.random(1, 255) outputDebugString("Random Weather is "..tostring(id), 3) return id end addEventHandler("onResourceStart", getResourceRootElement(), startWeatherSim) addCommandHandler("weather", changeWeather)
AeroXbird Posted October 26, 2009 Posted October 26, 2009 im sorry but why do u do the following in the script: setTimer(setTimer, toNextQuarter*60*1000, 1, changeWeather, 15*60*1000, 0) i believe that is a problematic line because u are doing a setTimer in a setTimer wich is in my eyes not quite possible.
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