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Help with ship model


spawn-BELARUS

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I replace ship model, the Tropic http://www.gtaforums.com/index.php?showtopic=210961 ,

here in such a way -

function Tropic ( startedResource )

if ( startedResource == getThisResource() ) then

txd = engineLoadTXD ( "tropic.txd" )

engineImportTXD ( txd, 454 )

dff = engineLoadDFF ( "tropic.dff", 454 )

engineReplaceModel ( dff, 454 )

end

end

addEventHandler ( "onClientResourceStart", getRootElement(), Tropic )

The structure is replaced, but on it it is impossible to go... :|:|:|

Please, make such script, and give the reference here.... :|:|:|

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