AcidbRain Posted September 13, 2009 Share Posted September 13, 2009 I have this piece of code running client-side: local x, y, z = getElementPosition(getLocalPlayer()) local boulder = createObject(1303, x, y, z + 10) setElementVelocity(boulder, 0.0, 0.0, -0.1) The fact is that the spawned boulder doesn't fall to the ground, even with my attempt to nudge it with setElementVelocity (which, by the way, returns true). What else can I do? Link to comment
Gamesnert Posted September 13, 2009 Share Posted September 13, 2009 Something has to hit it iirc. Do something cool like spawning an invisible dozer on top of it, that should make it roll. Link to comment
AcidbRain Posted September 13, 2009 Author Share Posted September 13, 2009 Not exactly what I was hoping for, but that's a great idea nonetheless. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now