AcidbRain Posted September 13, 2009 Posted September 13, 2009 I have this piece of code running client-side: local x, y, z = getElementPosition(getLocalPlayer()) local boulder = createObject(1303, x, y, z + 10) setElementVelocity(boulder, 0.0, 0.0, -0.1) The fact is that the spawned boulder doesn't fall to the ground, even with my attempt to nudge it with setElementVelocity (which, by the way, returns true). What else can I do?
Gamesnert Posted September 13, 2009 Posted September 13, 2009 Something has to hit it iirc. Do something cool like spawning an invisible dozer on top of it, that should make it roll.
AcidbRain Posted September 13, 2009 Author Posted September 13, 2009 Not exactly what I was hoping for, but that's a great idea nonetheless.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now