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mods?


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hi im new. so new that i havent even downloaded MTA yet but im going to do that

propably after making this topic. SA-MP is really bitchy about mods and alot of textures

load in a way they´re not supposed to.. to me atleast. so i was wondering how does

MTA handle with mods. i have about 30-40 car mods at the moment and i am going

to change every vehicle in SA. i also have SRT3 and new great effects. i will get enb

after i have upgraded my computer a little.

so, will MTA work with the mods i mentioned above?

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Well, it all depends on the server really.

If you are planning to install mods to your installation of the game, you should bear in mind many servers will consider this cheating and you should be wary of this. As far as i know, MTA doesnt have any intentional blocking methods for mods. However, I am aware that total conversion mods such as GTA:United are not compatible. I can't see there being an issue with small things such as car replacements.

That said, if you're planning on setting up a server i recommend you use MTA's own modding engine. This basically means the server admin decides what mods are installed (the client automatically downloads and installs these mods). This is more acceptable since people do not gain an unfair advantage due to modified files.

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That said, if you're planning on setting up a server i recommend you use MTA's own modding engine. This basically means the server admin decides what mods are installed (the client automatically downloads and installs these mods).

so anyone playing on that server will automatically see the mods and dont have to install them in their own computer?

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