zhaarteth Posted December 17, 2010 Share Posted December 17, 2010 I havn't heard of it causing a crash [...] Nick that... apparently it was the server version 2033.2 release which seems to enjoy crashing. I fell back to the 1854 release and no longer experience any crashes whatsoever. Scratch that as well. Now 1854 has crashed after some time of running this resource. Curious; what version of MTA was this created under? Perhaps if I use the same exact version the author was using when he made this I won't be crashing as much? Link to comment
ecoxp Posted December 17, 2010 Share Posted December 17, 2010 C: ways of controlling where they spawn I've already developed a method of stopping spawning within certain boundaries using radarareas as ways of marking them off. Has this already been implemented? Link to comment
12p Posted December 19, 2010 Share Posted December 19, 2010 Slothman, I have a problem, and I don't know if you already answered it Why can't I change the 2 settings "MaxZombies" and "StramMethod" by the admin panel or using another resource? I need to change it every some time by a resource using set(), but I can't do it, man. How can I do that? (it is on Admin ACL) Link to comment
Wojak Posted December 20, 2010 Share Posted December 20, 2010 open the resource meta.xml and change the settings access modifiers (change # (or @) to *) https://wiki.multitheftauto.com/wiki/Settings_system Link to comment
12p Posted December 21, 2010 Share Posted December 21, 2010 I found a bug... damn? ERROR: zombies/zombie_server.lua:373: attempt to compare number with string This gets repeated every some seconds... Please check it Slothman, this is the problem: if (table.getn( allzombies )+pacecount < newZombieLimit ) and (ZombieStreaming == 1) then I've found the problem is "newZombieLimit", I've tried to fix it but nothing. Link to comment
Wojak Posted December 22, 2010 Share Posted December 22, 2010 maybe try: newZombieLimit = tonumber(newZombieLimit) or 50 -- if newZombieLimit is not convertible use the default value (idk what it is i'm guessing 50) if (table.getn( allzombies )+pacecount < newZombieLimit ) and (ZombieStreaming == 1) then Link to comment
12p Posted December 22, 2010 Share Posted December 22, 2010 Wojak, as you deleted your post, I have to edit this. I did that. Now it doesn't has any debug error... But zombies doesn't spawn Link to comment
Amauta Posted December 26, 2010 Share Posted December 26, 2010 anybody make missions with this. PD: THNX FOR THE SCRIPT IAM SORPRISE, IS VERY GOOD AND GREAT- IAM LOVE COOP MISSION AND COOP GAMEPLAY Link to comment
ecoxp Posted December 27, 2010 Share Posted December 27, 2010 What cards would be good in a zombie deck? I have 2 Zombie world Structure decks and i am wondering what cards i should put together to build a good zombie deck can you help me? Zombie decks? What are you talking about? Link to comment
Slothman Posted December 29, 2010 Author Share Posted December 29, 2010 it was a bot, pulling random words. Link to comment
ecoxp Posted December 30, 2010 Share Posted December 30, 2010 it was a bot, pulling random words. Sloth, is the radar area function scripted or it's not? Because using radar areas don't prevent zombies from spawning and moving on that locations Link to comment
Slothman Posted December 31, 2010 Author Share Posted December 31, 2010 its not part of the current release, but will be on the update. Link to comment
Douks08fr Posted January 1, 2011 Share Posted January 1, 2011 Hey everybody, happy new year I don't know if somebody has already told this bug, but : [2010-12-18 09:28:20] ERROR: zombies/zombie_server.lua:141: attempt to perform arithmetic on global 'x' (a boolean value) This appear many times. Link to comment
Mr.ArO Posted January 4, 2011 Share Posted January 4, 2011 when the zombie hits the player it is kicking from server why the zombies are kicking? Link to comment
Slothman Posted January 5, 2011 Author Share Posted January 5, 2011 im betting theres another script thats preventing damage frm being punched. the zombie script forced health loss on a player, and if another script is trying to reset it either clientside or serverside, it can conflict and the system thinks your cheating. Link to comment
NotAvailable Posted January 9, 2011 Share Posted January 9, 2011 im betting theres another script thats preventing damage frm being punched. the zombie script forced health loss on a player, and if another script is trying to reset it either clientside or serverside, it can conflict and the system thinks your cheating. Mine ^^ Link to comment
AGENT_STEELMEAT Posted January 14, 2011 Share Posted January 14, 2011 Hey Slothman, great script! I am having an error, which I believe to do with setting the zombies' rotation. When I first ran the script with one spawnpoint, it gave no errors, which was cool. I noticed tho, as I added more spawnpoints that are rotated in different directions, I got this error in the debugconsole. Luckily, the zombie still spawned, but I want to clean up this error. The error I get in debugconsole is: ERROR: zombies\zombie_server.lua:141: attempt to perform arithmetic on global 'x' (a boolean value) I am having trouble tracking this down, so I figured I'd come to you. Also, out of curiosity, do you know of a way to make zombie not exit a colshape? It is not a big issue since I will be using it in the Restricted Area base, but I want to isolate the zombie gamemode in that area, so to speak. I do have an idea on how to do this, but wanted your advice. Thanks in advance! Link to comment
Slothman Posted January 16, 2011 Author Share Posted January 16, 2011 OMG HUGE UPDATE DOWNLOAD IT HERE AND RATE IT 5! fixes *streamlined much of the script(huge rewrites) *fixed setting feature to allow for modifications to settings *lots of minor debug fixes *much less choking on the clientside scripts *zombies no longer go after the unspawned players new features *zombie proof radar areas (see the wiki) *3 more skins! *zombie speed options! *probably more i cant think of! This update is for all the people who have patiently waited for ceertain features. Now servers can set up radar areas to block zombies from spawning in them. The other huge feature (that didnt really take me too much time to make to be honest) is that servers can now set their zombies to either super slow staggar (drunk anim), normal(classic) and fast(rocket zombies!) Again let me stress, games and movies with fast zombies totally miss the point of what zombies are. a zombie is not a danger by itself, but a lot of zombies are an unstoppable force of impending doom. its not the immediate danger that makes the idea appealing, its the constant knowledge that they are coming. with that being said, faster zombies are also more stressful on a server. Link to comment
Tomek123 Posted January 16, 2011 Share Posted January 16, 2011 (edited) How do agree that the killing of zombies earn $ 350? I tried this and were reluctant. function reward ( ammo, killer, killerweapon, bodypart ) if ( killer ) and ( zombie ~= source ) then givePlayerMoney ( killer, 350 ) outputChatBox ( "** Cash #00A0FF+350$", killer, 255, 0, 0, true ) end end Edited January 16, 2011 by Guest Link to comment
LT Uranus Posted January 16, 2011 Share Posted January 16, 2011 just download in comunity zombie cash resourse Link to comment
Tomek123 Posted January 16, 2011 Share Posted January 16, 2011 I search for that resource, and I don't found it: \ can you give me a link of resources? Link to comment
LT Uranus Posted January 16, 2011 Share Posted January 16, 2011 its called '' zkillreward '' p.s sr i cant give u link,im using mobile internet right now Link to comment
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