NTAuthority Posted April 19, 2009 Share Posted April 19, 2009 Hi! I have converted a IPL file (using a custom conversion tool which also converts the quats) containing an island of 662 objects to a heap of 'object' tags in a tdm .map file. The location around the spawn area loads correctly, and stays loaded, however, when I walk around too far, in very rare cases/locations the map continues streaming -- and in one location streaming does not continue, and the floor I'm standing on is gone... so I drop to the water and have to resort to 'kill'. Is there a fix for these streaming problems, or is this hardcoded in the deathmatch library code? Thanks in advance, Bas Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now