capitanazop Posted April 12, 2009 Share Posted April 12, 2009 expedicion1 = createPickup(2273.3220214844, 2443.6247558594, 10.690312385559,3,1273) function expedicion(thePlayer) outputChatBox ( getPlayerName ( thePlayer ) .. " se ha robado el pene!!", getRootElement(), 255, 0, 0 ) local arrowMarker = createMarker ( 0, 0, 0, "arrow", .75, 255, 0, 0, 170 ) attachElements ( arrowMarker, thePlayer, 0, 0, 2 ) setPedArmor ( thePlayer, 100 ) end addEventHandler("onPickupHit", expedicion1, expedicion) function request_mision(hitPlayer) outputChatBox ("Al parecer estas interesado en el trabajo") outputChatBox ("Anda a buscar el cargamento y llebalo al marker, ahi reciviras tu paga.") end function paga_mision(thePlayer) if ( thePlayer ) then -- if a player triggered this command local status = isElementAttached ( thePlayer ) -- call the function and store it's result in the 'status' variable if ( status ) then -- if the function returned true, tell the player he is attached to something outputChatBox ( "Mr Garrison: Gracias por traer mi pene", thePlayer ) givePlayerMoney ( thePlayer, 1250 ) else -- if the function returned false, tell the player he is not attached to anything outputChatBox ( "Mr Garrison: no tienes mi pene? entoces largate!", thePlayer ) end end end addEventHandler("onMarkerHit", mision1_marker, request_mision) addEventHandler("onMarkerHit", mision1_final, paga_mision) when i hit the pickup (expedicion1) attach the marker to me, but when going to the mision1_final marker say i not attached to any element plz help bye n sorry for my english Link to comment
Gamesnert Posted April 12, 2009 Share Posted April 12, 2009 when i hit the pickup (expedicion1) attach the marker to me, but when going to the mision1_final marker say i not attached to any element And this is working as it should be. This functions checks whether or not an element is attached to another element.... Returns true if the specified element is attached to another element, false if it is not attached or if an improper argument is passed. Try getAttachedElements. I think it should return an empty table if nothing is attached. Might be an easier way, yet I think this'll do. Link to comment
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