bovine3dom Posted December 27, 2008 Share Posted December 27, 2008 After using the trusty search function, I've found only one ancient post asking whether it is possible to modify the handling of vehicles, en masse, with a custom handling.cfg. I ask because I should like to create a script which uses 6mik's excellent handling mod ( http://www.gtaforums.com/index.php?show ... &hl=_6mik_ ) - and I don't fancy the prospect of babyfeeding it to the script with http://development.mtasa.com/index.php?title=CreateHandling as it would take me aeons and roughly 5,400 lines of code(( ~25 handling attributes + 5 mandatory lines per vehicle) * ~180 vehicles). Thanks in advance! P.S. If this is possible, could also be part of a good cheat-prevention (not anti-cheat - that merely detects and kicks/bans whereas this would rectify the problem) system - you'd be able to force the players to use vanilla handling.cfg's Link to comment
Gamesnert Posted December 27, 2008 Share Posted December 27, 2008 For as far as I know, the handling functions are bugged. If you would walk backwards on a bike, you'd go about 80 KM/H backwards... Although this is a good idea, it's still not possible until someone fixes quite some bugs. =/ Link to comment
bovine3dom Posted December 29, 2008 Author Share Posted December 29, 2008 Aww, shame Can't wait for it to be fixed Link to comment
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