markitzero12 Posted December 26, 2008 Share Posted December 26, 2008 tried trouble shooting on -Windows -Linux Server config <config> <!-- This parameter specifies the name of the server, visible in the ingame server browser or in ASE. It's a required parameter. --> <servername>Default MTA Server</servername> <!-- This parameter specifies the IP address on which the server. It's useful for servers which have multiple IP addresses attached to them. If left blank, it will default to server's standard local IP. --> <serverip></serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It's a required parameter. --> <serverport>22004</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It's a required parameter. --> <maxplayers>10</maxplayers> <!-- This parameter specifies whether the builtin http server is going to be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It's a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- This parameter specifies whether connecting players will be able to download needed resources for them from an external site rather than from the server. 0 - disabled , 1 - enabled; default value: 0. --> <httpdownload>1</httpdownload> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Required parameter if <httpdownload> is set to 1. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter can be used to make the server report to ASE master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies a location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- This parameter specifies a location and name of the Access Control List settings file. If left blank, server will use acl.xml file. --> <acl>acl.xml</acl> <!-- Specifies a location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies a level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies a level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module>sample_win32.dll</module> --> <!-- <module>sample_linux.so</module> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> </config> =========================================================== = Multi Theft Auto: San Andreas Deathmatch v1.0-dp2 = =========================================================== = Server name : Default MTA Server = Server IP address : = Server port : 22004 = = Log file : ..esktop/gtas/mods/deathmatch/logs/server.log = Maximum players : 10 = MTU packet size : 1264 =========================================================== [22:48:58] Could not parse 'settings.xml' file (). Starting with an empty settings registry. [22:49:06] Resources: 100 loaded, 0 failed [22:49:07] Starting resources............ [22:49:08] All Seeing Eye listing enabled. Port 22127 (UDP) must be accessible from the internet [22:49:08] Querying game-monitor.com master server... success! [22:49:08] Server started and is ready to accept connections! [22:49:15] start: Requested by Console [22:49:15] Starting cdm [22:49:15] start: Resource 'cdm' started [22:49:49] CONNECT: Markitzerp connected (IP: 127.0.0.1) [22:49:55] JOIN: Markitzerp joined the game (IP: 127.0.0.1) [22:49:55] ERROR: ...sktop/gtas/mods/deathmatch/resourcecache/cdm/cdm.lua:107: attempt to index global 'teamRoot' (a nil value) [22:50:17] QUIT: Markitzerp left the game [Timed out] [23:02:25] Server stopped! [23:02:25] Stopping resources............... [23:02:25] Closing SQLite3 database ok on both Linux and windows I try tried on all the modes and the only one that works is broph, any suggestions? when I load into the server with the gamemode is turned on I get a blank black screen, the only time I spawn is on the mode broph also how do I find out the username and password for the web admin? Link to comment
Gamesnert Posted December 27, 2008 Share Posted December 27, 2008 1. You don't appear to know how gamemodes work. Try this for instance: "gamemode cdm cdm_ls" (gamemode [gamemode] ([map]) ) 2. Broph does work because this doesn't require a map. 3. Did you actually read THIS? Hope it helps, Gamesnert. Link to comment
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