DazzaJay Posted September 23, 2008 Share Posted September 23, 2008 I am working on Fixing Votemanager. there are a coupple of other bugs i would also like to correct.... (But im crap at LUA, so im asking for help (mainly just a pointer in the right direction) (We have already widened the votemanager so that most map names are no longer cut off.)(and a few other adjustments hae allready been made so it links to a few scripts that Mvol have made, such as ChatSpam protection of votes, (so people dont spam 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 and so on) and a lot of other things.) This one for starters:If the map vote ends in a tie.... It will just sit there and do nothing. the map wont change. nothing will happen attall. well, appart from this error... ERROR: votemanager_server.lua:270: attempt to index local 'optionTable' What i would like it to do, instead of erroring, is pick at random one of the tied votes, and change to it. and the other bug. (a more complex issue)Ok, say 8 maps appear in the vote. Theres me and Jason in the server. the Vote list is this for example: 1. PHS Big Nigs2. Spyder 3. Flipping Shite 4. Jumpy Jumps 5. Holy Crap 6. NOOOOOO! 7. Buttnutts 8. Balls 9. Dont Change and I vote for 7 And then Jason Votes for 5 (In MTA:Race this would dictate that in Voting Nomination 2 the maps that would appear would be like this: 1. Holy Crap2. Buttnutts ) But with the Votemanager in DM, the second page would instead take the top maps from the first... so Vote Nomination 2 would look like this: 1. PHS Big Nigs2. Spyder Causing the chat to be somthing like this... Jason: What the Funk? i didnt vote for either of them [PS]DazzaJay[AU]: Yeah, the votemanager is rigged. Basically, i would like it to act more like the Classic Votemanager in the sence of Vote nomination 2 goes to the maps that were voted in nomination one. So if anyone knows what to do to make these adjustments / fixes happen, please tell. and iil put it all together. Link to comment
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