Guest Posted August 9, 2008 Share Posted August 9, 2008 I'm trying to script that when a vehicle hits water it respawns but it ain't working. What it does is that when it checks if the vehicles are in the water it still respawns everything and I can't find the problem Here's the code: function onResourceStartHandler(source) setTimer(spawnVehicleInWater, 6000, 0) end function spawnVehicleInWater() vehicles = getElementsByType("vehicle") for vehicleKey, vehicleValue in ipairs(vehicles) do local x,y,z = getElementPosition(vehicleValue) local level = getWaterLevel(x, y, z) local id = getVehicleID(vehicleValue) if not id == 447 or id == 460 or id == 472 or id == 473 or id == 493 or id == 595 or id == 480 or id == 430 or id == 453 or id == 452 or id == 446 or id == 454 then if level then level = z - level if level <= 0 then triggerServerEvent("vehiclerespawn", getRootElement(), vehicleValue) end end end end end addEventHandler("onClientResourceStart",getRootElement(), onResourceStartHandler) Anyone able to help me ? Thanks in Advance Link to comment
Remp Posted August 9, 2008 Share Posted August 9, 2008 this line will cause problems if not id == 447 or id == 460 or id == 472 or id == 473 or id == 493 or id == 595 or id == 480 or id == 430 or id == 453 or id == 452 or id == 446 or id == 454 then not exactly sure what you want to do, but if you want it to stop those ids respawning then youd use if id~=447 and id~= 460 and id~=472... alternatively if you want to only allow those ids to respawn use if id==447 or id==460 or id==472... Link to comment
Guest Posted August 9, 2008 Share Posted August 9, 2008 Thanks for your help mate it works. Link to comment
icedsun Posted August 9, 2008 Share Posted August 9, 2008 Ugh, I can't stand when people don't parse their conditions inside ( )'s... especially when it's a massively long list of conditions like you have! Please, for the love of Bob: if(conditions) then Then again, I have OCD. Link to comment
haybail Posted August 10, 2008 Share Posted August 10, 2008 and theres an example you might like to use as well: policeVehicles = { [598]=true,[596]=true,[597]=true,[599]=true } policeSkins = { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle if ( policeVehicles[getVehicleID(source)] ) and ( not policeSkins[getPlayerSkin(player)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin cancelEvent() outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why end end addEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle meaning u can do it like this also: nocars = { [447] = true, [460] = true, [472] = true } if not nocars[id] then if level z etc... Ugh, I can't stand when people don't parse their conditions inside ( )'s... especially when it's a massively long list of conditions like you have! Please, for the love of Bob: if(conditions) thenThen again, I have OCD. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now